Skip to content

rtlcopymemory/LightFX-Shader

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 

Repository files navigation

LightFX-Shader

My first custom Shader written in HLSL for Unity

What it does

This shader allows to swap textures based on the diffuse value on the fragment.
It switches: Texture, Emissions and Metalness/Roughness

Knows issues

It only works with up to 2 lights: Directional light (BasePass) + Any other light

About

My first custom Shader written in HLSL for Unity

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published