Handle multibyte character input by KeyStroke #713
Merged
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Depends on #712
Third step of #708
LineEditor was handling multibyte input with
@multibyte_buffer
. I think it should be done in keystroke recognizing layer.We can handle multibyte character by
:matching | :matched | :matching_matched
mechanism just like other keystroke inputs.Bug fix
When invalid byte is input to Reline, Reline does not respond to any key except arrow keys.
You can not input anything because
@multibyte_buffer
never become a valid string.This pull request considers invalid string as
:matching_matched
. It can be a broken string (:matched) and it can also be part of a valid multibyte character (:matching).This way, if Reline doesn't receive next bytes within keyseq timeout, Reline can ignore the broken input bytes.