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A cpu implementation of raytracing rendering using c++ from scratch
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rupak10987/Ray_tracing_from_scratch
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Project Wiki: https://github.com/rupak10987/Ray_tracing_from_scratch/wiki#welcome-to-the-ray_tracing_from_scratch-wiki
My approach to Make A Ray Traced Rendering Environment using only C++ from scratch. Everything is implemented from the very raw level. C++ graphics.h is used only for the putpixel(x,y,color) Function.
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A cpu implementation of raytracing rendering using c++ from scratch
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