Helix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D model (Media3D namespace).
HelixToolkit.SharpDX.WPF: 3D Components and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for high performance usage.
HelixToolkit.UWP: 3D Components and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for Universal Windows App.
HelixToolkit.SharpDX.Core: 3D Components and Scene Graphs based on SharpDX(DirectX 11) for netstandard and .NET Core.
HelixToolkit.SharpDX.Assimp: Assimp.Net 3D model importer/expoter support for HelixToolkit.SharpDX Components.
Examples: Please download full source code to run examples. Or download compiled version
Description | Value |
---|---|
Web page | http://helix-toolkit.github.io/ |
Wiki | https://github.com/helix-toolkit/helix-toolkit/wiki |
Documentation | http://helix-toolkit.readthedocs.io/ |
Chat | https://gitter.im/helix-toolkit/helix-toolkit |
Source repository | http://github.com/helix-toolkit/helix-toolkit |
Latest build | http://ci.appveyor.com/project/objorke/helix-toolkit |
Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
MyGet feed | https://www.myget.org/F/helix-toolkit |
StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
https://twitter.com/hashtag/Helix3DToolkit |
Visual Studio 2017. Windows 10 SDK (Min Ver.10.0.10586.0).
Missing .cso
error during the build? Windows 10 SDK Ver.10.0.10586.0 can be selected and installed using Visual Studio 2017 installer. If you already installed the higher SDK version, please change the target version in HelixToolkit.Native.ShaderBuilder property to the version installed on your machine.
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
2. Performance Topics for WPF.SharpDX and UWP.
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
4. Wiki and useful External Resources on Computer Graphics.
v2.6.1 releases are available on nuget. Release Note
v2.6.0 releases are available on nuget. Release Note
Two new packages have been released on version 2.6.0.
SharpDX.Core
is the base implementation for all HelixToolkit.SharpDX versions(WPF.SharpDX and UWP). It is implemented based onnetstandard
and can be used on other platforms such as WinForms and DotNetCore.SharpDX.Assimp
ports Assimp.Net into HelixToolkit to support 3D model import/export for HelixToolkit.SharpDX versions. Currently import/export supports SceneNode only. For more details, please refer to FileLoadDemo or CoreTest.
V2.5.1 releases are available on nuget. Release Note
Hotfix: Wrong type cast causes null reference exception when uses custom ViewBox texture. (SharpDX Version Only)