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Remove
Freshness
from DependencyQueue
Ever since the inception of Cargo and the advent of incremental compilation at the crate level via Cargo, Cargo has tracked whether it needs to recompile something at a unit level in its "dependency queue" which manages when items are ready for execution. Over time we've fixed lots and lots of bugs related to incremental compilation, and perhaps one of the most impactful realizations was that the model Cargo started with fundamentally doesn't handle interrupting Cargo halfway through and resuming the build later. The previous model relied upon implicitly propagating "dirtiness" based on whether the one of the dependencies of a build was rebuilt or not. This information is not available, however, if Cargo is interrupted and resumed (or performs a subset of steps and then later performs more). We've fixed this in a number of places historically but the purpose of this commit is to put a nail in this coffin once and for all. Implicit propagation of whether a unit is fresh or dirty is no longer present at all. Instead Cargo should always know, irrespective of it's in-memory state, whether a unit needs to be recompiled or not. This commit actually turns up a few bugs in the test suite, so later commits will be targeted at fixing this. Note that this required a good deal of work on the `fingerprint` module to fix some longstanding bugs (like #6780) and some serious hoops had to be jumped through for others (like #6779). While these were fallout from this change they weren't necessarily the primary motivation, but rather to help make `fingerprints` a bit more straightforward in what's an already confusing system! Closes #6780
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