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% Release Channels | ||
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The Rust project uses a concept called ‘release channels’ to manage releases. | ||
It’s important to understand this process to choose which version of Rust | ||
your project should use. | ||
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# Overview | ||
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There are three channels for Rust releases: | ||
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* Nightly | ||
* Beta | ||
* Stable | ||
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New nightly releases are created once a day. Every six weeks, the latest | ||
nightly release is promoted to ‘Beta’. At that point, it will only receive | ||
patches to fix serious errors. Six weeks later, the beta is promoted to | ||
‘Stable’, and becomes the next release of `1.x`. | ||
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This process happens in parallel. So every six weeks, on the same day, | ||
nightly goes to beta, beta goes to stable. When `1.x` is released, at | ||
the same time, `1.(x + 1)-beta` is released, and the nightly becomes the | ||
first version of `1.(x + 2)-nightly`. | ||
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# Choosing a version | ||
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Generally speaking, unless you have a specific reason, you should be using the | ||
stable release channel. These releases are intended for a general audience. | ||
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However, depending on your interest in Rust, you may choose to use nightly | ||
instead. The basic tradeoff is this: in the nightly channel, you can use | ||
unstable, new Rust features. However, unstable features are subject to change, | ||
and so any new nightly release may break your code. If you use the stable | ||
release, you cannot use experimental features, but the next release of Rust | ||
will not cause significant issues through breaking changes. | ||
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# Helping the ecosystem through CI | ||
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What about beta? We encourage all Rust users who use the stable release channel | ||
to also test against the beta channel in their continuous integration systems. | ||
This will help alert the team in case there’s an accidental regression. | ||
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Additionally, testing against nightly can catch regressions even sooner, and so | ||
if you don’t mind a third build, we’d appreciate testing against all channels. | ||
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