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auto merge of #9332 : eugals/rust/master, r=alexcrichton
It is intended to optimize/beautify the code generated in a few trivial trait operations. Let's take the following code as an example: ``` trait Stuff { fn bar(&self); } fn callBar(s: &Stuff) { s.bar(); } struct Foo; impl Stuff for Foo { fn bar(&self) { } } pub fn main() { let o = Foo; callBar(&o as &Stuff); } ``` At present it is translated into something like: ``` define void @_ZN7callBar_UUID.0E({ i32, %tydesc*, i8*, i8*, i8 }*, { %tydesc*, i8* }*) #4 { "function top level": %__trait_callee = alloca { %tydesc*, i8* } %__auto_borrow_obj = alloca { %tydesc*, i8* } %2 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 0 %3 = load %tydesc** %2 %4 = getelementptr inbounds { %tydesc*, i8* }* %__auto_borrow_obj, i32 0, i32 0 store %tydesc* %3, %tydesc** %4 %5 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 1 %6 = load i8** %5 %7 = getelementptr inbounds { %tydesc*, i8* }* %__auto_borrow_obj, i32 0, i32 1 store i8* %6, i8** %7 %8 = bitcast { %tydesc*, i8* }* %__auto_borrow_obj to i8* %9 = bitcast { %tydesc*, i8* }* %__trait_callee to i8* call void @llvm.memcpy.p0i8.p0i8.i32(i8* %9, i8* %8, i32 8, i32 4, i1 false) %10 = getelementptr inbounds { %tydesc*, i8* }* %__trait_callee, i32 0, i32 1 %11 = load i8** %10 %12 = bitcast i8* %11 to { i32, %tydesc*, i8*, i8*, i8 }* %13 = getelementptr inbounds { %tydesc*, i8* }* %__trait_callee, i32 0, i32 0 %14 = bitcast %tydesc** %13 to [1 x i8*]** %15 = load [1 x i8*]** %14 %16 = getelementptr inbounds [1 x i8*]* %15, i32 0, i32 1 %17 = load i8** %16 %18 = bitcast i8* %17 to void ({ i32, %tydesc*, i8*, i8*, i8 }*)* call void %18({ i32, %tydesc*, i8*, i8*, i8 }* %12) ret void } ... define void @_ZN4main_UUID.0E({ i32, %tydesc*, i8*, i8*, i8 }*) #4 { "function top level": %o = alloca %struct.Foo %1 = alloca { %tydesc*, i8* } %__auto_borrow_obj = alloca { %tydesc*, i8* } %2 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 1 %3 = bitcast i8** %2 to %struct.Foo** store %struct.Foo* %o, %struct.Foo** %3 %4 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 0 %5 = bitcast %tydesc** %4 to { %tydesc*, void ({ i32, %tydesc*, i8*, i8*, i8 }*)* }** store { %tydesc*, void ({ i32, %tydesc*, i8*, i8*, i8 }*)* }* @vtable1081, { %tydesc*, void ({ i32, %tydesc*, i8*, i8*, i8 }*)* }** %5 %6 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 0 %7 = load %tydesc** %6 %8 = getelementptr inbounds { %tydesc*, i8* }* %__auto_borrow_obj, i32 0, i32 0 store %tydesc* %7, %tydesc** %8 %9 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 1 %10 = load i8** %9 %11 = getelementptr inbounds { %tydesc*, i8* }* %__auto_borrow_obj, i32 0, i32 1 store i8* %10, i8** %11 call void @_ZN7callBar_UUID.0E({ i32, %tydesc*, i8*, i8*, i8 }* undef, { %tydesc*, i8* }* %__auto_borrow_obj) ret void } ``` If you apply my patch, it would become way shorter and cleaner: ``` define void @_ZN7callBar_UUID.0E({ i32, %tydesc*, i8*, i8*, i8 }*, { %tydesc*, i8* }*) #4 { "function top level": %2 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 1 %3 = load i8** %2 %4 = bitcast i8* %3 to { i32, %tydesc*, i8*, i8*, i8 }* %5 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 0 %6 = bitcast %tydesc** %5 to [1 x i8*]** %7 = load [1 x i8*]** %6 %8 = getelementptr inbounds [1 x i8*]* %7, i32 0, i32 1 %9 = load i8** %8 %10 = bitcast i8* %9 to void ({ i32, %tydesc*, i8*, i8*, i8 }*)* call void %10({ i32, %tydesc*, i8*, i8*, i8 }* %4) ret void } ... define void @_ZN4main_UUID.0E({ i32, %tydesc*, i8*, i8*, i8 }*) #4 { "function top level": %o = alloca %struct.Foo %1 = alloca { %tydesc*, i8* } %2 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 1 %3 = bitcast i8** %2 to %struct.Foo** store %struct.Foo* %o, %struct.Foo** %3 %4 = getelementptr inbounds { %tydesc*, i8* }* %1, i32 0, i32 0 %5 = bitcast %tydesc** %4 to { %tydesc*, void ({ i32, %tydesc*, i8*, i8*, i8 }*)* }** store { %tydesc*, void ({ i32, %tydesc*, i8*, i8*, i8 }*)* }* @vtable1081, { %tydesc*, void ({ i32, %tydesc*, i8*, i8*, i8 }*)* }** %5 call void @_ZN7callBar_UUID.0E({ i32, %tydesc*, i8*, i8*, i8 }* undef, { %tydesc*, i8* }* %1) ret void } ``` Although this change doesn't increase the compilation speed much (I mentioned only about 1-2% boost on "rustc -O -Z time-passes syntax.rs"), but I still think it's a good thing to do as it greatly simplifies/clarifies LL generated in some cases which would definitely help in the future code generation investigations. I don't provide any new test cases in this patch as it is merely an optimization. Sorry guys, I somehow messed my previous PR and I don't see any better way to fix as to recreate it here.
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