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% `Drop` | ||
% Drop | ||
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Coming soon! | ||
Now that we’ve discussed traits, let’s talk about a particular trait provided | ||
by the Rust standard library, [`Drop`][drop]. The `Drop` trait provides a way | ||
to run some code when a value goes out of scope. For example: | ||
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[drop]: ../std/ops/trait.Drop.html | ||
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```rust | ||
struct HasDrop; | ||
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impl Drop for HasDrop { | ||
fn drop(&mut self) { | ||
println!("Dropping!"); | ||
} | ||
} | ||
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fn main() { | ||
let x = HasDrop; | ||
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// do stuff | ||
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} // x goes out of scope here | ||
``` | ||
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When `x` goes out of scope at the end of `main()`, the code for `Drop` will | ||
run. `Drop` has one method, which is also called `drop()`. It takes a mutable | ||
reference to `self`. | ||
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That’s it! The mechanics of `Drop` are very simple, but there are some | ||
subtleties. For example, values are dropped in the opposite order they are | ||
declared. Here’s another example: | ||
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```rust | ||
struct Firework { | ||
strength: i32, | ||
} | ||
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impl Drop for Firework { | ||
fn drop(&mut self) { | ||
println!("BOOM times {}!!!", self.strength); | ||
} | ||
} | ||
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fn main() { | ||
let firecracker = Firework { strength: 1 }; | ||
let tnt = Firework { strength: 100 }; | ||
} | ||
``` | ||
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This will output: | ||
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```text | ||
BOOM times 100!!! | ||
BOOM times 1!!! | ||
``` | ||
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The TNT goes off before the firecracker does, because it was declared | ||
afterwards. Last in, first out. | ||
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So what is `Drop` good for? Generally, `Drop` is used to clean up any resources | ||
associated with a `struct` other than memory. For example, the [`Arc<T>` | ||
type][arc] is a reference-counted type. When `Drop` is called, it will | ||
decrement the reference count, and if the total number of references is zero, | ||
will clean up the underlying value. | ||
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[arc]: ../std/sync/struct.Arc.html |