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Extract an arguments struct for Builder::then_else_break
#121928
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Some changes occurred in match lowering cc @Nadrieril |
All of the new comments are based on my own understanding, so they could certainly use a second opinion from someone more familiar with this code. |
I have one comment, otherwise I think this is a net improvement in code legibility, thank you! r? @Nadrieril |
Updated to address feedback (diff). Now all of the external callers are unchanged, except for some extra comments. The arguments struct is purely an internal detail of |
Most of this method's arguments are usually or always forwarded as-is to recursive invocations. Wrapping them in a dedicated struct allows us to document each struct field, and lets us use struct-update syntax to indicate which arguments are being modified when making a recursive call.
Thank you! @bors r+ rollup=always |
Extract an arguments struct for `Builder::then_else_break` Most of this method's arguments are usually or always forwarded as-is to recursive invocations. Wrapping them in a dedicated struct allows us to document each struct field, and lets us use struct-update syntax to indicate which arguments are being modified when making a recursive call. --- While trying to understand the lowering of `if` expressions, I found it difficult to keep track of the half-dozen arguments passed through to every call to `then_else_break`. I tried switching over to an arguments struct, and I found that it really helps to make sense of what each argument does, and how each call is modifying the arguments. I have some further ideas for how to streamline these recursive calls, but I've kept those out of this PR so that it's a pure refactoring with no behavioural changes.
…llaumeGomez Rollup of 9 pull requests Successful merges: - rust-lang#120976 (constify a couple thread_local statics) - rust-lang#121576 (Convert the rest of the visitors to use `VisitorResult`) - rust-lang#121826 (Use root obligation on E0277 for some cases) - rust-lang#121928 (Extract an arguments struct for `Builder::then_else_break`) - rust-lang#121958 (Fix redundant import errors for preload extern crate) - rust-lang#121959 (Removing absolute path in proc-macro) - rust-lang#121968 (Don't run test_get_os_named_thread on win7) - rust-lang#121977 (Doc: Fix incorrect reference to integer in Atomic{Ptr,Bool}::as_ptr.) - rust-lang#121978 (Fix duplicated path in the "not found dylib" error) r? `@ghost` `@rustbot` modify labels: rollup
Extract an arguments struct for `Builder::then_else_break` Most of this method's arguments are usually or always forwarded as-is to recursive invocations. Wrapping them in a dedicated struct allows us to document each struct field, and lets us use struct-update syntax to indicate which arguments are being modified when making a recursive call. --- While trying to understand the lowering of `if` expressions, I found it difficult to keep track of the half-dozen arguments passed through to every call to `then_else_break`. I tried switching over to an arguments struct, and I found that it really helps to make sense of what each argument does, and how each call is modifying the arguments. I have some further ideas for how to streamline these recursive calls, but I've kept those out of this PR so that it's a pure refactoring with no behavioural changes.
…iaskrgr Rollup of 10 pull requests Successful merges: - rust-lang#120976 (constify a couple thread_local statics) - rust-lang#121683 (Fix LVI tests after frame pointers are enabled by default) - rust-lang#121703 (Add a way to add constructors for `rustc_type_ir` types) - rust-lang#121732 (Improve assert_matches! documentation) - rust-lang#121928 (Extract an arguments struct for `Builder::then_else_break`) - rust-lang#121939 (Small enhancement to description of From trait) - rust-lang#121968 (Don't run test_get_os_named_thread on win7) - rust-lang#121969 (`ParseSess` cleanups) - rust-lang#121977 (Doc: Fix incorrect reference to integer in Atomic{Ptr,Bool}::as_ptr.) - rust-lang#121994 (Update platform-support.md with supported musl version) r? `@ghost` `@rustbot` modify labels: rollup
…iaskrgr Rollup of 10 pull requests Successful merges: - rust-lang#120976 (constify a couple thread_local statics) - rust-lang#121683 (Fix LVI tests after frame pointers are enabled by default) - rust-lang#121703 (Add a way to add constructors for `rustc_type_ir` types) - rust-lang#121732 (Improve assert_matches! documentation) - rust-lang#121928 (Extract an arguments struct for `Builder::then_else_break`) - rust-lang#121939 (Small enhancement to description of From trait) - rust-lang#121968 (Don't run test_get_os_named_thread on win7) - rust-lang#121969 (`ParseSess` cleanups) - rust-lang#121977 (Doc: Fix incorrect reference to integer in Atomic{Ptr,Bool}::as_ptr.) - rust-lang#121994 (Update platform-support.md with supported musl version) r? `@ghost` `@rustbot` modify labels: rollup
Rollup merge of rust-lang#121928 - Zalathar:then-else-args, r=Nadrieril Extract an arguments struct for `Builder::then_else_break` Most of this method's arguments are usually or always forwarded as-is to recursive invocations. Wrapping them in a dedicated struct allows us to document each struct field, and lets us use struct-update syntax to indicate which arguments are being modified when making a recursive call. --- While trying to understand the lowering of `if` expressions, I found it difficult to keep track of the half-dozen arguments passed through to every call to `then_else_break`. I tried switching over to an arguments struct, and I found that it really helps to make sense of what each argument does, and how each call is modifying the arguments. I have some further ideas for how to streamline these recursive calls, but I've kept those out of this PR so that it's a pure refactoring with no behavioural changes.
Most of this method's arguments are usually or always forwarded as-is to recursive invocations.
Wrapping them in a dedicated struct allows us to document each struct field, and lets us use struct-update syntax to indicate which arguments are being modified when making a recursive call.
While trying to understand the lowering of
if
expressions, I found it difficult to keep track of the half-dozen arguments passed through to every call tothen_else_break
. I tried switching over to an arguments struct, and I found that it really helps to make sense of what each argument does, and how each call is modifying the arguments.I have some further ideas for how to streamline these recursive calls, but I've kept those out of this PR so that it's a pure refactoring with no behavioural changes.