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Merge branch 'new-keyboard' into new-keyboard-web
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maroider committed May 14, 2021
2 parents 95e5c27 + 1ef0b49 commit d7c9b81
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4 changes: 2 additions & 2 deletions .github/workflows/publish.yml
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Expand Up @@ -2,8 +2,8 @@ name: Publish

on:
push:
branches: [master]
paths: "Cargo.toml"
tags:
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10

jobs:
Publish:
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -7,3 +7,4 @@ rls/
*.ts
*.js
#*#
.DS_Store
21 changes: 19 additions & 2 deletions CHANGELOG.md
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@@ -1,16 +1,34 @@
# Unreleased

- **Breaking:** On macOS, replace `WindowBuilderExtMacOS::with_activation_policy` with `EventLoopExtMacOS::set_activation_policy`
- On macOS, wait with activating the application until the application has initialized.
- On macOS, fix creating new windows when the application has a main menu.
- On Windows, fix fractional deltas for mouse wheel device events.
- On macOS, fix segmentation fault after dropping the main window.
- On Android, `InputEvent::KeyEvent` is partially implemented providing the key scancode.
- Added `is_maximized` method to `Window`.
- On Windows, fix bug where clicking the decoration bar would make the cursor blink.
- On Windows, fix bug causing newly created windows to erroneously display the "wait" (spinning) cursor.
- On macOS, wake up the event loop immediately when a redraw is requested.
- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
- On Windows, fix bug causing mouse capture to not be released.
- On Windows, fix fullscreen not preserving minimized/maximized state.
- On Android, unimplemented events are marked as unhandled on the native event loop.
- On Windows, added `WindowBuilderExtWindows::with_menu` to set a custom menu at window creation time.
- On Android, bump `ndk` and `ndk-glue` to 0.3: use predefined constants for event `ident`.
- On macOS, fix objects captured by the event loop closure not being dropped on panic.
- On Windows, fixed `WindowEvent::ThemeChanged` not properly firing and fixed `Window::theme` returning the wrong theme.
- On Web, added support for `DeviceEvent::MouseMotion` to listen for relative mouse movements.
- Added `WindowBuilder::with_position` to allow setting the position of a `Window` on creation. Supported on Windows, macOS and X11.
- Added `Window::drag_window`. Implemented on Windows, macOS, X11 and Wayland.
- On X11, bump `mio` to 0.7.
- On Windows, added `WindowBuilderExtWindows::with_owner_window` to allow creating popup windows.
- On Windows, added `WindowExtWindows::set_enable` to allow creating modal popup windows.
- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
- On macOS, initialize the Menu Bar with minimal defaults. (Can be prevented using `enable_default_menu_creation`)
- On macOS, change the default behavior for first click when the window was unfocused. Now the window becomes focused and then emits a `MouseInput` event on a "first mouse click".
- Implement mint (math interoperability standard types) conversions (under feature flag `mint`).

# 0.24.0 (2020-12-09)

Expand Down Expand Up @@ -49,7 +67,7 @@
- On X11, fix deadlock when calling `set_fullscreen_inner`.
- On Web, prevent the webpage from scrolling when the user is focused on a winit canvas
- On Web, calling `window.set_cursor_icon` no longer breaks HiDPI scaling
- On Windows, drag and drop is now optional and must be enabled with `WindowBuilderExtWindows::with_drag_and_drop(true)`.
- On Windows, drag and drop is now optional (enabled by default) and can be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.
- On Wayland, fix deadlock when calling to `set_inner_size` from a callback.
- On macOS, add `hide__other_applications` to `EventLoopWindowTarget` via existing `EventLoopWindowTargetExtMacOS` trait. `hide_other_applications` will hide other applications by calling `-[NSApplication hideOtherApplications: nil]`.
- On android added support for `run_return`.
Expand Down Expand Up @@ -122,7 +140,6 @@
- On Web, replaced zero timeout for `ControlFlow::Poll` with `requestAnimationFrame`
- On Web, fix a possible panic during event handling
- On macOS, fix `EventLoopProxy` leaking memory for every instance.
- On Windows, drag and drop can now be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.

# 0.22.0 (2020-03-09)

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10 changes: 6 additions & 4 deletions Cargo.toml
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Expand Up @@ -20,7 +20,7 @@ targets = ["i686-pc-windows-msvc", "x86_64-pc-windows-msvc", "i686-unknown-linux
default = ["x11", "wayland"]
web-sys = ["web_sys", "wasm-bindgen", "instant/wasm-bindgen"]
stdweb = ["std_web", "instant/stdweb"]
x11 = ["x11-dl", "mio", "mio-extras", "percent-encoding", "parking_lot"]
x11 = ["x11-dl", "mio", "mio-misc", "percent-encoding", "parking_lot"]
wayland = ["wayland-client", "sctk"]

[dependencies]
Expand All @@ -32,6 +32,7 @@ serde = { version = "1", optional = true, features = ["serde_derive"] }
raw-window-handle = "0.3"
bitflags = "1"
nameof = "1"
mint = { version = "0.5.6", optional = true }

[dev-dependencies]
image = "0.23.12"
Expand All @@ -50,6 +51,7 @@ cocoa = "0.24"
core-foundation = "0.9"
core-graphics = "0.22"
dispatch = "0.2.0"
scopeguard = "1.1"

[target.'cfg(target_os = "macos")'.dependencies.core-video-sys]
version = "0.1.4"
Expand Down Expand Up @@ -88,9 +90,9 @@ features = [

[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd"))'.dependencies]
wayland-client = { version = "0.28", features = [ "dlopen"] , optional = true }
sctk = { package = "smithay-client-toolkit", version = "0.12", optional = true }
mio = { version = "0.6", optional = true }
mio-extras = { version = "2.0", optional = true }
sctk = { package = "smithay-client-toolkit", version = "0.12.3", optional = true }
mio = { version = "0.7", features = ["os-ext"], optional = true }
mio-misc = { version = "1.0", optional = true }
x11-dl = { version = "2.18.5", optional = true }
percent-encoding = { version = "2.0", optional = true }
parking_lot = { version = "0.11.0", optional = true }
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1 change: 1 addition & 0 deletions FEATURES.md
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Expand Up @@ -209,6 +209,7 @@ Legend:
|Raw Device Events |[#750] |[#750] |[#750] |||||
|Gamepad/Joystick events |[#804] |||||||
|Device movement events ||||||||
|Drag window with cursor |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |

### Pending API Reworks
Changes in the API that have been agreed upon but aren't implemented across all platforms.
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -66,6 +66,7 @@ Winit provides the following features, which can be enabled in your `Cargo.toml`
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
* `mint`: Enables mint (math interoperability standard types) conversions.

### Platform-specific usage

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72 changes: 72 additions & 0 deletions examples/drag_window.rs
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@@ -0,0 +1,72 @@
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, MouseButton, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::Key,
window::{Window, WindowBuilder, WindowId},
};

fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();

let window_1 = WindowBuilder::new().build(&event_loop).unwrap();
let window_2 = WindowBuilder::new().build(&event_loop).unwrap();

let mut switched = false;
let mut entered_id = window_2.id();

event_loop.run(move |event, _, control_flow| match event {
Event::NewEvents(StartCause::Init) => {
eprintln!("Switch which window is to be dragged by pressing \"x\".")
}
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
let window = if (window_id == window_1.id() && switched)
|| (window_id == window_2.id() && !switched)
{
&window_2
} else {
&window_1
};

window.drag_window().unwrap()
}
WindowEvent::CursorEntered { .. } => {
entered_id = window_id;
name_windows(entered_id, switched, &window_1, &window_2)
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Character("x"),
..
},
..
} => {
switched = !switched;
name_windows(entered_id, switched, &window_1, &window_2);
println!("Switched!")
}
_ => (),
},
_ => (),
});
}

fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) {
let (drag_target, other) =
if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) {
(&window_2, &window_1)
} else {
(&window_1, &window_2)
};
drag_target.set_title("drag target");
other.set_title("winit window");
}
48 changes: 48 additions & 0 deletions examples/mouse_wheel.rs
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@@ -0,0 +1,48 @@
use simple_logger::SimpleLogger;
use winit::{
event::{DeviceEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};

fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();

let window = WindowBuilder::new()
.with_title("Mouse Wheel events")
.build(&event_loop)
.unwrap();

event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;

match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
_ => (),
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseWheel { delta } => match delta {
winit::event::MouseScrollDelta::LineDelta(x, y) => {
println!("mouse wheel Line Delta: ({},{})", x, y);
let pixels_per_line = 120.0;
let mut pos = window.outer_position().unwrap();
pos.x -= (x * pixels_per_line) as i32;
pos.y -= (y * pixels_per_line) as i32;
window.set_outer_position(pos)
}
winit::event::MouseScrollDelta::PixelDelta(p) => {
println!("mouse wheel Pixel Delta: ({},{})", p.x, p.y);
let mut pos = window.outer_position().unwrap();
pos.x -= p.x as i32;
pos.y -= p.y as i32;
window.set_outer_position(pos)
}
},
_ => (),
},
_ => (),
}
});
}
83 changes: 76 additions & 7 deletions src/dpi.rs
Original file line number Diff line number Diff line change
Expand Up @@ -69,9 +69,10 @@
//! selection of "nice" scale factors, i.e. 1.0, 1.25, 1.5... on Windows 7, the scale factor is
//! global and changing it requires logging out. See [this article][windows_1] for technical
//! details.
//! - **macOS:** "retina displays" have a scale factor of 2.0. Otherwise, the scale factor is 1.0.
//! Intermediate scale factors are never used. It's possible for any display to use that 2.0 scale
//! factor, given the use of the command line.
//! - **macOS:** Recent versions of macOS allow the user to change the scaling factor for certain
//! displays. When this is available, the user may pick a per-monitor scaling factor from a set
//! of pre-defined settings. All "retina displays" have a scaling factor above 1.0 by default but
//! the specific value varies across devices.
//! - **X11:** Many man-hours have been spent trying to figure out how to handle DPI in X11. Winit
//! currently uses a three-pronged approach:
//! + Use the value in the `WINIT_X11_SCALE_FACTOR` environment variable, if present.
Expand Down Expand Up @@ -163,7 +164,7 @@ pub fn validate_scale_factor(scale_factor: f64) -> bool {
/// The position is stored as floats, so please be careful. Casting floats to integers truncates the
/// fractional part, which can cause noticable issues. To help with that, an `Into<(i32, i32)>`
/// implementation is provided which does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalPosition<P> {
pub x: P,
Expand Down Expand Up @@ -227,8 +228,25 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for LogicalPosition<P> {
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<mint::Point2<P>> for LogicalPosition<P> {
fn from(mint: mint::Point2<P>) -> Self {
Self::new(mint.x, mint.y)
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<LogicalPosition<P>> for mint::Point2<P> {
fn from(winit: LogicalPosition<P>) -> Self {
mint::Point2 {
x: winit.x,
y: winit.y,
}
}
}

/// A position represented in physical pixels.
#[derive(Debug, Copy, Clone, PartialEq)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalPosition<P> {
pub x: P,
Expand Down Expand Up @@ -292,8 +310,25 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for PhysicalPosition<P> {
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<mint::Point2<P>> for PhysicalPosition<P> {
fn from(mint: mint::Point2<P>) -> Self {
Self::new(mint.x, mint.y)
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<PhysicalPosition<P>> for mint::Point2<P> {
fn from(winit: PhysicalPosition<P>) -> Self {
mint::Point2 {
x: winit.x,
y: winit.y,
}
}
}

/// A size represented in logical pixels.
#[derive(Debug, Copy, Clone, PartialEq)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalSize<P> {
pub width: P,
Expand Down Expand Up @@ -357,8 +392,25 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for LogicalSize<P> {
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<mint::Vector2<P>> for LogicalSize<P> {
fn from(mint: mint::Vector2<P>) -> Self {
Self::new(mint.x, mint.y)
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<LogicalSize<P>> for mint::Vector2<P> {
fn from(winit: LogicalSize<P>) -> Self {
mint::Vector2 {
x: winit.width,
y: winit.height,
}
}
}

/// A size represented in physical pixels.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalSize<P> {
pub width: P,
Expand Down Expand Up @@ -419,6 +471,23 @@ impl<P: Pixel, X: Pixel> Into<[X; 2]> for PhysicalSize<P> {
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<mint::Vector2<P>> for PhysicalSize<P> {
fn from(mint: mint::Vector2<P>) -> Self {
Self::new(mint.x, mint.y)
}
}

#[cfg(feature = "mint")]
impl<P: Pixel> From<PhysicalSize<P>> for mint::Vector2<P> {
fn from(winit: PhysicalSize<P>) -> Self {
mint::Vector2 {
x: winit.width,
y: winit.height,
}
}
}

/// A size that's either physical or logical.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
Expand Down
7 changes: 6 additions & 1 deletion src/event.rs
Original file line number Diff line number Diff line change
Expand Up @@ -607,12 +607,17 @@ pub enum DeviceEvent {
}

/// Describes a keyboard input as a raw device event.
///
/// Note that holding down a key may produce repeated `RawKeyEvent`s. The
/// operating system doesn't provide information whether such an event is a
/// repeat or the initial keypress. An application may emulate this by, for
/// example keeping a Map/Set of pressed keys and determining whether a keypress
/// corresponds to an already pressed key.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct RawKeyEvent {
pub physical_key: keyboard::KeyCode,
pub state: ElementState,
pub repeat: bool,
}

/// Describes a keyboard input targeting a window.
Expand Down
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