Skip to content

rwhogg/what-the-hex

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Banner

This is What The Hex?, a geometric puzzle game made in C#, using the Godot Game Engine.

GitHub tag (latest by date) Lines of code GitHub GitHub last commit Maintenance

Screenshot

The pursuit of true hexcellence requires that you clear your mind and become one with the geometry of the universe...

Rules

  • You begin with an 8 x 5 grid of hexagons

  • Each hexagon has one of 4 colors on each edge

  • You can rotate any given hexagon 60 degrees counterclockwise with a left click, 60 degrees clockwise with a right click

  • You start with 100 seconds (configurable) on the clock

  • If a rhombus with 4 hexagons bordering it has all 4 edges the same color, you get a match

  • Most matches are worth 100 points, but each match you make with the current advantage color gives you 300 instead

  • Every 10 seconds, random hexagons are regenerated

  • Hexagons are internally black by default but turn blue when they are selected for replacement

  • The number of hexagons refreshed per cycle increases by 1 every 3 refresh cycles

  • You win if you make 20 matches (configurable)

Controls

Joystick (Supported on all platforms):

  • D-Pad: Change currently selected hexagon
  • Left shoulder buttons/triggers (L, L1, L2, LB, ZL, etc.) OR B (Switch), A (Xbox), X (PlayStation): Rotate currently selected hexagon counterclockwise
  • Right shoulder buttons/triggers (R, R1, R2, RB, ZR, etc.) OR A (Switch), B (Xbox), Circle (PlayStation): Rotate currently selected hexagon clockwise
  • Y (Switch), X (Xbox), and Square (PlayStation): Activate powerup

Mouse (Supported on desktop and web only):

  • Left Click: Rotate hexagon under mouse cursor counterclockwise
  • Right Click: Rotate hexagon under mouse cursor clockwise

Keyboard (Supported on desktop and web only):

  • Arrow Keys: Change currently selected hexagon
  • Space Bar: Rotate currently selected hexagon clockwise

Touch (Supported on Android only, might work on desktop platforms with a touch screen):

  • Tap on any hexagon: Select
  • Specific touch buttons in the top-right handle rotation of the current hexagon

Supported Platforms

Tier 1 (Should Work Well):

  • Android/Chrome OS/Fire OS (ARM)
  • GNU/Linux (amd64)
  • HTML5/Web Browsers
    • Note that mobile browsers on iOS do not support the screen orientation API, so you may have trouble fitting that one onto the screen.
  • Windows (x86)

Tier 2 (Will Probably Work Well):

  • macOS (Can't test this at the moment, but no reason to believe it will be an issue)

Tier 3 (Might work if compiled from source, but no promises)

  • iOS (I lack the hardware to compile for this)
  • Raspberry Pi and other non-Android ARM devices: I don't want to compile my own build templates, so this is unsupported until they add one by default.

Tier 4 (Might work in the future, but I don't currently expect it to)

  • Xbox One and Xbox Series X/S: Currently UWP targets do not support Mono. If this is fixed in the future I'm definitely interested. The relevant GitHub Issue is godotengine/godot#20271

Multiplayer Support

What The Hex? features a 2-player mode. Currently, only hotseat is supported and I'm not currently planning on implementing network support.

It is only enabled if at least 2 gamepads are connected. The mouse and keyboard controls still work, but for the moment they are both assumed to be the first player's.

At the moment, it is a simple timed score-attack mode. I'm also considering implementing a match race mode and/or a zone control mode.

Reporting Bugs

To report a bug, please send an email to Bob "Wombat" Hogg <wombat@rwhogg.site>.

Created By

Wombat OSG A Division Of Boarish Entertainment

Copyright

See the file LICENSE.txt

Exception: If you are redistributing modified versions of What The Hex? in binary form, please remove the Boarish Entertainment splash screen. See NOTICE for details.

Third-Party Licenses

See the file THIRD-PARTY-LICENSES.txt

Acknowledgements

What The Hex? is built on the Godot Engine and on Mono.

Godot Logo

Special thanks to www.kenney.nl and to the Superpowers app team for providing a number of the assets.