Releases: ryanslikesocool/ClockKit
Releases · ryanslikesocool/ClockKit
v2.3.2
v2.3.0
BREAKING
- Replaced
CKClockInformation
andCKTimerInformation
withCKInstant
. This affects all objects implementingICKUpdatable
and any timer callbacks.
Additions
- Added pauseable finite timers
- Added
CKFrameUpdatingTimer
- Added
CKClock.StopAllTimers
andCKClock.RemoveAllDelegates
methods - Added simplified timer callback overloads
Improvements
- Improved delegate removal safety
- Improved cleanup on exit play mode
Fixes
- Deleted
.DS_Store
... finally...
v2.2.0
Breaking
- Added
CK
(ClockKit) prefix to multiple types. - Replaced
UUID
timer keys withCKKey
timer keys. - Replaced multiple timer callback parameters with
CKTimerInformation
v2.2.0-pre.1
Update package.json
v2.1.0
- Add
IUpdatable
protocol - Add
Clock
overloads to handleIUpdatable
objects - Rename
Information
toClockInformation
- Rename
ITimer.Update
toITimer.OnUpdate
to matchIUpdatable
v2.0.0
Merge pull request #4 from ryanslikesocool/2.0.0 v2.0.0
v1.5.0
- Added additional Sequence functions
Invoke
Coroutine
v1.4.0 (Sequences)
- Add sequences for back-to-back timer calls (more information in README.md)
- Update README.md
v1.3.5
- Add
HideFlags
to Timer game object so it doesn't appear in the hierarchy.
v1.3.4
- Tweaked docs
- Lowered minimum Unity version (now 2020.3)