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Releases: ryanslikesocool/ClockKit

v2.3.2

13 Nov 08:17
ad44348
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updated package.json with correct version number.
wouldn't it be nice if Unity did this automatically?

v2.3.0

13 Nov 07:56
58791a6
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BREAKING

  • Replaced CKClockInformation and CKTimerInformation with CKInstant. This affects all objects implementing ICKUpdatable and any timer callbacks.

Additions

  • Added pauseable finite timers
  • Added CKFrameUpdatingTimer
  • Added CKClock.StopAllTimers and CKClock.RemoveAllDelegates methods
  • Added simplified timer callback overloads

Improvements

  • Improved delegate removal safety
  • Improved cleanup on exit play mode

Fixes

  • Deleted .DS_Store... finally...

v2.2.0

21 Jun 07:04
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Breaking

  • Added CK (ClockKit) prefix to multiple types.
  • Replaced UUID timer keys with CKKey timer keys.
  • Replaced multiple timer callback parameters with CKTimerInformation

v2.2.0-pre.1

02 Jun 09:54
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v2.2.0-pre.1 Pre-release
Pre-release
Update package.json

v2.1.0

01 Mar 02:52
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  • Add IUpdatable protocol
  • Add Clock overloads to handle IUpdatable objects
  • Rename Information to ClockInformation
  • Rename ITimer.Update to ITimer.OnUpdate to match IUpdatable

v2.0.0

09 Feb 23:44
cc74cf1
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Merge pull request #4 from ryanslikesocool/2.0.0

v2.0.0

v1.5.0

29 Oct 22:37
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  • Added additional Sequence functions
    • Invoke
    • Coroutine

v1.4.0 (Sequences)

22 Oct 15:31
a8f5f96
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  • Add sequences for back-to-back timer calls (more information in README.md)
  • Update README.md

v1.3.5

15 Oct 04:06
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  • Add HideFlags to Timer game object so it doesn't appear in the hierarchy.

v1.3.4

27 Sep 17:43
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  • Tweaked docs
  • Lowered minimum Unity version (now 2020.3)