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Changed missing log folders that were still saving in Skyrim folder i…
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…nstead of Skyrim Special Edition folder
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javierhimura committed Feb 10, 2018
1 parent 210ab6d commit babfedd
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion JContainers/src/jcontainers_constants.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ namespace collections {
"." STR(JC_FEATURE_VERSION) \
"." STR(JC_PATCH_VERSION)

# define JC_USER_FILES "My Games/Skyrim/JCUser/"
# define JC_USER_FILES "My Games/Skyrim Special Edition/JCUser/"
# define JC_DATA_FILES "JCData/"

enum class consts : uint32_t {
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2 changes: 1 addition & 1 deletion JContainers/src/skse_callbacks.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ namespace {
extern "C" {

__declspec(dllexport) bool SKSEPlugin_Query(const SKSEInterface * skse, PluginInfo * info) {
gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim\\SKSE\\" JC_PLUGIN_NAME ".log");
gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim Special Edition\\SKSE\\" JC_PLUGIN_NAME ".log");
gLog.SetPrintLevel(IDebugLog::kLevel_Error);
gLog.SetLogLevel(IDebugLog::kLevel_DebugMessage);

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2 changes: 1 addition & 1 deletion api_usage_example/Source.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ extern "C" {

__declspec(dllexport) bool SKSEPlugin_Query(const SKSEInterface * skse, PluginInfo * info)
{
gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim\\SKSE\\" PLUGIN_NAME ".log");
gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim Special Edition\\SKSE\\" PLUGIN_NAME ".log");
gLog.SetPrintLevel(IDebugLog::kLevel_Error);
gLog.SetLogLevel(IDebugLog::kLevel_DebugMessage);

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