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API: New gamedll hookchains #280

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merged 9 commits into from
Sep 5, 2023
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dystopm
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@dystopm dystopm commented Jul 21, 2023

Based on s1lentq/ReGameDLL_CS#849

  • Added new functions to API:
    • PM_WaterJump
    • PM_CheckWaterJump
    • PM_Jump
    • PM_Duck
    • PM_UnDuck
    • PM_PlayStepSound
    • PM_AirAccelerate
    • ClearMultiDamage
    • AddMultiDamage
    • ApplyMultiDamage
    • BuyItem
    • CSGameRules::Think
    • CSGameRules::TeamFull
    • CSGameRules::TeamStacked
    • CSGameRules::PlayerGotWeapon
    • CBotManager::OnEvent
    • CBasePlayer::CheckTimeBasedDamage
    • CBasePlayer::EntSelectSpawnPoint
    • CBasePlayerWeapon::ItemPostFrame
    • CBasePlayerWeapon::KickBack (API: Implement RG_CBasePlayerWeapon_KickBack hook #253)
    • CBasePlayerWeapon::SendWeaponAnim
  • Added support to CBotManager class
    • Added GameEventType constants to cssdk_const.inc
  • Refactory:
    • Code cleaning in reapi.inc: group valid function index types in macro for better readability
    • Added support to float pointers in forward parameters
  • Fixed PM_LadderMove hook which had value 0 on playerIndex
  • Extended ReGameFuncs_t structure with new API functions (not implemented as natives yet)

@Natsheh11
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Add a hook aswell for PM_PlayerTrace, to control which entities get to collide with the player...

@dystopm
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dystopm commented Aug 22, 2023

Add a hook aswell for PM_PlayerTrace, to control which entities get to collide with the player...

That's a modification that must be done on ReHLDS. PM_PlayerTrace it's a pointer to a function located in engine. Also, "exporting" this function to an AMXX plugin forces to create an interface to handle physent_t (pmtrace_t is implemented) structures, which are pending since PM_LadderMove hook implementation. If you are willing to use this in a submodule, then you can without issues.

@s1lentq s1lentq merged commit 2142208 into s1lentq:master Sep 5, 2023
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3 participants