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Implementation for IO-Expanders #44

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164 changes: 164 additions & 0 deletions kbexpander.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,164 @@
//go:build tinygo

package keyboard

import (
"tinygo.org/x/drivers/mcp23017"
)

type ExpanderKeyboard struct {
State []State
Keys [][]Keycode
options Options
callback Callback

Col []int
Row []int
cycleCounter []uint8
debounce uint8
expander *mcp23017.Device
}

func (d *Device) AddExpanderKeyboard(expanderDevice *mcp23017.Device, colPins, rowPins []int, keys [][]Keycode, opt ...Option) *ExpanderKeyboard {
col := len(colPins)
row := len(rowPins)
state := make([]State, row*col)
cycleCnt := make([]uint8, len(state))

o := Options{}
for _, f := range opt {
f(&o)
}

for _, c := range colPins {

if !o.InvertDiode {
_ = expanderDevice.Pin(c).SetMode(mcp23017.Output)
_ = expanderDevice.Pin(c).Set(true)
} else {
_ = expanderDevice.Pin(c).SetMode(mcp23017.Input | mcp23017.Pullup)
}
Comment on lines +35 to +40
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Is there a reason you are using Pullup here? I think the PR can be merged as it is now.
Depending on the reason, it might be necessary to create a PR in the future that allows for selecting either Pullup or Pulldown, including for kbmatrix.go.

I have one more request. Could you share the expected circuit diagram? kbmatrix.go assumes the following. I assume it's the same circuit, just differing in whether to use pullup or pulldown.

image
https://kicanvas.org/?github=https%3A%2F%2Fgit.luolix.top%2Fsago35%2Ftinygo-keyboard%2Ftree%2Fmain%2Fkicad%2Ffric10key%2Ffric10key


}
for _, r := range rowPins {
if !o.InvertDiode {
_ = expanderDevice.Pin(r).SetMode(mcp23017.Input | mcp23017.Pullup)
} else {
_ = expanderDevice.Pin(r).SetMode(mcp23017.Output)
_ = expanderDevice.Pin(r).Set(true)
}
}

keydef := make([][]Keycode, LayerCount)
for l := 0; l < len(keydef); l++ {
keydef[l] = make([]Keycode, len(state))
}
for l := 0; l < len(keys); l++ {
for kc := 0; kc < len(keys[l]); kc++ {
keydef[l][kc] = keys[l][kc]
}
}

k := &ExpanderKeyboard{
Col: colPins,
Row: rowPins,
State: state,
Keys: keydef,
options: o,
callback: func(layer, index int, state State) {},
cycleCounter: cycleCnt,
debounce: 2,
expander: expanderDevice,
}
d.kb = append(d.kb, k)
return k
}

func (d *ExpanderKeyboard) SetCallback(fn Callback) {
d.callback = fn
}

func (d *ExpanderKeyboard) Callback(layer, index int, state State) {
if d.callback != nil {
d.callback(layer, index, state)
}
}

func (d *ExpanderKeyboard) Get() []State {
for cIdx, c := range d.Col {
for rIdx, r := range d.Row {
current := false
if !d.options.InvertDiode {
_ = d.expander.Pin(c).Set(false)
current, _ = d.expander.Pin(r).Get()
} else {
_ = d.expander.Pin(r).Set(false)
current, _ = d.expander.Pin(c).Get()
}
idx := rIdx*len(d.Col) + cIdx
switch d.State[idx] {
case None:
if !current {
if d.cycleCounter[idx] >= d.debounce {
d.State[idx] = NoneToPress
d.cycleCounter[idx] = 0
} else {
d.cycleCounter[idx]++
}
} else {
d.cycleCounter[idx] = 0
}
case NoneToPress:
d.State[idx] = Press
case Press:
if !current {
d.cycleCounter[idx] = 0
} else {
if d.cycleCounter[idx] >= d.debounce {
d.State[idx] = PressToRelease
d.cycleCounter[idx] = 0
} else {
d.cycleCounter[idx]++
}
}
case PressToRelease:
d.State[idx] = None
}
if !d.options.InvertDiode {
_ = d.expander.Pin(c).Set(true)
} else {
_ = d.expander.Pin(r).Set(true)
}
}
}

return d.State
}

func (d *ExpanderKeyboard) Key(layer, index int) Keycode {
if layer >= LayerCount {
return 0
}
if index >= len(d.Keys[layer]) {
return 0
}
return d.Keys[layer][index]
}

func (d *ExpanderKeyboard) SetKeycode(layer, index int, key Keycode) {
if layer >= LayerCount {
return
}
if index >= len(d.Keys[layer]) {
return
}
d.Keys[layer][index] = key
}

func (d *ExpanderKeyboard) GetKeyCount() int {
return len(d.State)
}

func (d *ExpanderKeyboard) Init() error {
return nil
}