Asynchronous socket (client+server) continues communications
A java library which used SocketChannels to communicate with server in non-blocking way I/O endpoints and totally based on NIO, used Buffer to send and retrieve data from server. Open multiple connections at once.
- Based on NIO. One thread, driven by callbacks. Highly efficient.
- All operations return a Future that can be cancelled
- Socket client + socket server
- HTTP client + server
- Used java Socket and SocketChannel (non-blocking way)
- Fast and continues emit data from server when available
- Thread optimized, easy to use, Byte Buffer optimized
- ~65KB
dependencies {
implementation 'com.samigehi:socket:1.0'
}
Java
connect using helper class (easy and recommended)
private final SocketHelper helper = new SocketHelper("127.0.0.1", 1236);
// later...
// check if connected or wifi-on
helper.connect(new SocketListener() {
@Override
public void onConnect(AsyncSocket socket) {
// on successfully connected to server
}
@Override
public void onError(Exception error) {
// when an error occurred
error.printStackTrace();
}
@Override
public void onClosed(Exception error) {
// when connection closed by server or an error occurred to forcefully close server connection
}
@Override
public void onDisconnect(Exception error) {
// when connection closed by server or self closed by calling disconnect
}
@Override
public void onDataWrite(String message, Exception error) {
// notify when data successfully sent to server
Log.d("SocketHelper", "onDataWrite >> " + message);
if (error != null)
error.printStackTrace();
}
@Override
public void onDataReceived(String message, DataEmitter emitter) {
// notify when new data received from server
Log.d("SocketHelper", "onDataReceived >> " + message);
if (message.startsWith("~Login")) {
// Request LOGIN
} else if (message.startsWith("~OTP")) {
// Request OTP
} else if (message.startsWith("...")) {
// Request any?
}
}
});
Send/Write data to server from anywhere throught app using sinleton
// delay in milis
helper.send("~LOGIN|ABCD|EFG|h|$$", delay);
connect using base SocketServer class (for advance users)
final SocketServer server = SocketServer.getDefault();
server.connectSocket("127.0.0.1", 8080, new ConnectCallback() {
@Override
public void onConnectCompleted(Exception ex, AsyncSocket socket) {
if (ex != null) {
ex.printStackTrace();
}
if (socket == null) {
//not connected yet return
return;
}
// connected
socket.setDataCallback(new DataCallback() {
@Override
public void onDataAvailable(DataEmitter emitter, ByteBufferReader bb) {
// triggered when new data available from server
}
});
socket.setWriteableCallback(new WritableCallback() {
@Override
public void onWriteable() {
// when something write/sent to server
}
});
socket.setClosedCallback(new CompletedCallback() {
@Override
public void onCompleted(Exception ex) {
// when connection closed
}
});
socket.setEndCallback(new CompletedCallback() {
@Override
public void onCompleted(Exception ex) {
// when connection ended
}
});
}
});
// later write to server.....
SocketServer.getDefault().post(new Runnable() {
@Override
public void run() {
// white data to server
Util.writeAll(socketRef, dataToWrite, new CompletedCallback() {
@Override
public void onCompleted(Exception ex) {
}
});
}
});
This library is typical for those applications which require continues client-server communications
Thanks to @Koush