This repository includes:
- AdditiveSceneManager for handling load/unload during runtime
- AdditiveSceneCollider for loading/unloading certain Scenes when the player touches the collider (trigger)
- SceneSetup for saving and loading Scene configurations using ScriptableObjects
- The Unity project used for testing the features above (fairly big because of Standard Assets)
If you only want the script solution, download the latest package from the Releases folder.