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  1. Realtime-Hololens-Retexturing Realtime-Hololens-Retexturing Public

    Real-time texturing of provided dynamic environment mesh with camera

    C# 6 5

  2. DirectX-Water-Rendering DirectX-Water-Rendering Public

    Water rendering in DirectX with Continuous Distance-Dependent Level of Detail implemented with tessellation shaders

    C++ 2

  3. Realistic-Rendering Realistic-Rendering Public

    Realistic deferered renderer using OpenGL 4.0 and GLSL.

    C++ 3

  4. Graphics-Software-Renderer Graphics-Software-Renderer Public

    CPU-based software rendering with "shader programs"

    C

  5. End-of-Year-Show-Project End-of-Year-Show-Project Public

    Project for MAT's End of the Year Show

    C#

  6. FinalProject FinalProject Public

    Procedural shoot'em up game using Entity Component System paradigm

    C#