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Still using Computercraft 1.58 #5

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N3cruN opened this issue Apr 18, 2014 · 6 comments
Closed

Still using Computercraft 1.58 #5

N3cruN opened this issue Apr 18, 2014 · 6 comments

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@N3cruN
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N3cruN commented Apr 18, 2014

The FTB modpack the server I play is using the FTB monster 1.1.1 that uses Computercraft 1.58 if there a way to use the script for this version other the Computercraft 1.60 since it show me some errors when trying to to use it ?

@sandalle
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You can download the older version from the Releases tan and put it on pastebin and update your "startup" accordingly or download tge full program as "startup" on your ComputerCraft computer.

@sandalle
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Since FTB Monster 1.1.1 is still the recommended version and I still get reports on this, I'll look into trying to support both ComputerCraft 1.58 and 1.63 with the same code. No promises!

@sandalle sandalle reopened this Sep 26, 2014
@sandalle
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One user, Illuminatus, reported the following work-around for now if you want to use the latest (0.3.13) code:
You could try copying the 0.3.13 code and replacing 'term.native' with 'term.restore' and see if that works. As far as I recall, that's the only CC 1.58 -> 1.63 API change that I use in my code.

@sandalle
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sandalle commented Oct 1, 2014

@sandalle
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sandalle commented Oct 1, 2014

Could someone on ComputerCraft 1.58 test http://pastebin.com/GzZwuV8w ? I have it working on CC 1.63, but don't have a mod with 1.58 installed. You can just modify your startup script to download GzZwuV8w pastebin as reactorcontrol instead of fguScPBQ. If I can get a report back that this works, then I'll release 0.3.14 which will function with both ComputerCraft 1.58 (FTB 1.1.1) and 1.63 (the NST variants). :)

@sandalle
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sandalle commented Feb 9, 2015

Stable pastebin ( http://pastebin.com/fguScPBQ ) updated.

@sandalle sandalle closed this as completed Feb 9, 2015
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