Releases: sassembla/Autoya
Releases · sassembla/Autoya
adopt Unity 2021.3.x
0.9.20
UnloadByDomain feature for URLCaching is added and some possible bug fix.
Added
- UnloadByDomain feature for URLCaching.
Changed
- URLCaching.ClearCaching method is renamed to URLCaching.PurgeByDomain method.
Fixed
- possible preload affect bug to load AssetBundle.
added: unload feature for URLCaching.
Added
- unload feature for URLCaching.
Changed
- enable to select Destroy cached Object when unload/purge on URLCaching feature.
URLCaching Expiration feature added. and more.
Changed
- adopted to Unity 2020.1.x or later.
- RIPEMD support is over. feature removed because not contained in .NET Standard 2.0.
- SIWA support API now handles SIWA ASAuthorizationError code. method signature changed.
Added
- expiration feature for URLCaching.
added: byte[] support for paid transaction request.
Added
- add binary request support for send paid-purchase request on OverridePoints.cs.
Unity IAP upgrade & byte request/response for IAP supported.
Changed
- Unity IAP is updated to 2.2.7.
- byte[]|string GetProductInfosAs() method added on OverridePoints.cs. so you can choose sending byte[] or string for getting productInfos from your server.
- Android purchase feature never contains user payload.
Added
- add binary request support for purchase failed request.
- add binary ticket request feature for purchase.
- add PathOf method to URLCaching feature. this returns path of specific path of contents.
- add timeout support for AssetBundle LoadAsset method and LoadScene method.
EndPointSelector feature is implemented into Autoya.
EndPointSelector, which can update end points of application through http request.
EndPointSelector feature added.
this release is prerelease for new feature.
the EndPointSelecter feature is the feature for select App's end point by the result of some http request.
this is useful for multi-region game app.
fixed: SIWA with choosing the authorization scope.
this release enabled SIWA with choosing the authorization scope.