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Merge pull request #76 from scallyw4g/develop
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Develop
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scallyw4g authored Sep 7, 2024
2 parents ca9aeb7 + 80d159b commit 559655a
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Showing 183 changed files with 1,132 additions and 618 deletions.
4 changes: 4 additions & 0 deletions CHANGELOG.txt
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@@ -1,11 +1,15 @@
* 1.6.2

* Change "SeedBrushWithSelection" to work with destructive brushes

* Fix a race condition sometimes causing the main thread to unlock before the render thread had completed

* Fix some edge cases with negatively offset brushes and small selection regions

* Fix v3_u8 normal data being incorrectly encoded on negative edge

* Fix a frame of lag when changing the selection region with a brush active

* 1.6.1

- Change untextured_3d_geometry_buffer to have a `data_type Type`
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2 changes: 1 addition & 1 deletion external/bonsai_stdlib
2 changes: 1 addition & 1 deletion generated/are_equal_brush_settings.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:903:0
// src/engine/editor.h:885:0

link_internal b32
AreEqual(brush_settings *Thing1, brush_settings *Thing2)
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2 changes: 1 addition & 1 deletion generated/are_equal_perlin_noise_params.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:669:0
// src/engine/editor.h:657:0

link_internal b32
AreEqual(perlin_noise_params *Thing1, perlin_noise_params *Thing2)
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2 changes: 1 addition & 1 deletion generated/asyncify_render_function_c_DrawLod.h
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@@ -1,4 +1,4 @@
// src/engine/work_queue.h:362:0
// src/engine/work_queue.h:363:0

link_internal void
DrawLod_Async(work_queue *Queue,engine_resources *Engine ,shader *Shader ,lod_element_buffer *Meshes ,r32 DistanceSquared ,v3 Basis ,Quaternion Rotation ,v3 Scale )
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2 changes: 1 addition & 1 deletion generated/asyncify_render_function_c_RenderToTexture.h
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@@ -1,4 +1,4 @@
// src/engine/work_queue.h:359:0
// src/engine/work_queue.h:360:0

link_internal void
RenderToTexture_Async(work_queue *Queue,engine_resources *Engine ,asset_thumbnail *Thumb ,lod_element_buffer *Meshes ,v3 Offset ,camera *Camera )
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2 changes: 1 addition & 1 deletion generated/asyncify_render_function_h_DrawLod.h
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@@ -1,4 +1,4 @@
// src/engine/work_queue.h:239:0
// src/engine/work_queue.h:240:0

struct draw_lod_async_params poof(@async_function_params)
{
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2 changes: 1 addition & 1 deletion generated/asyncify_render_function_h_RenderToTexture.h
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@@ -1,4 +1,4 @@
// src/engine/work_queue.h:236:0
// src/engine/work_queue.h:237:0

struct render_to_texture_async_params poof(@async_function_params)
{
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2 changes: 1 addition & 1 deletion generated/block_array_c_asset_thumbnail_688856411.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:102:0
// src/engine/editor.cpp:80:0


link_internal asset_thumbnail_block*
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2 changes: 1 addition & 1 deletion generated/d_union_constructors_work_queue_entry.h
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@@ -1,4 +1,4 @@
// src/engine/work_queue.h:324:0
// src/engine/work_queue.h:325:0


link_internal work_queue_entry
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2 changes: 1 addition & 1 deletion generated/d_union_work_queue_entry.h
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@@ -1,4 +1,4 @@
// src/engine/work_queue.h:296:0
// src/engine/work_queue.h:297:0

enum work_queue_entry_type
{
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2 changes: 1 addition & 1 deletion generated/default_marshal_brush_settings_0.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:961:0
// src/engine/editor.h:943:0

Live->Type = Stored->Type;

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2 changes: 1 addition & 1 deletion generated/default_marshal_brush_settings_1.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:954:0
// src/engine/editor.h:936:0

Live->Type = Stored->Type;

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2 changes: 1 addition & 1 deletion generated/default_marshal_layered_brush_editor_0.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:1027:0
// src/engine/editor.h:1041:0

Live->LayerCount = Stored->LayerCount;

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2 changes: 1 addition & 1 deletion generated/default_marshal_layered_brush_editor_1.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:1020:0
// src/engine/editor.h:1034:0

RangeIterator(Index, (256))
{
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19 changes: 19 additions & 0 deletions generated/default_marshal_layered_brush_editor_2.h
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@@ -0,0 +1,19 @@
// src/engine/editor.h:1027:0

Live->LayerCount = Stored->LayerCount;


RangeIterator(Index, 16)
{
Live->Layers[Index] = Stored->Layers[Index];
}


Live->SeedBrushWithSelection = Stored->SeedBrushWithSelection;


Live->BrushFollowsCursor = Stored->BrushFollowsCursor;




2 changes: 1 addition & 1 deletion generated/default_marshal_noise_layer_0.h
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@@ -1,4 +1,4 @@
// src/engine/editor.h:860:0
// src/engine/editor.h:842:0

Live->Type = Stored->Type;

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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_animation.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:238:0
// src/engine/editor.cpp:216:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, animation *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_asset.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:335:0
// src/engine/editor.cpp:313:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, asset *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_asset_id.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:327:0
// src/engine/editor.cpp:305:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, asset_id *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_asset_thumbnail.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:357:0
// src/engine/editor.cpp:335:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, asset_thumbnail *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_bonsai_futex.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:244:0
// src/engine/editor.cpp:222:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, bonsai_futex *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_bonsai_stdlib.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:175:0
// src/engine/editor.cpp:153:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, bonsai_stdlib *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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10 changes: 2 additions & 8 deletions generated/do_editor_ui_for_compound_type_brush_layer.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:366:0
// src/engine/editor.cpp:344:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, brush_layer *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
Expand Down Expand Up @@ -41,13 +41,7 @@ DoEditorUi(renderer_2d *Ui, window_layout *Window, brush_layer *Element, cs Name



DoEditorUi(Ui,
Window,
// Cast to remove const/volatile keywords if they're there
Cast(chunk_thumbnail*,&Element->Preview),
CSz("Preview"),
Params
);

if (DidToggle) { CLOSE_INDENT_FOR_TOGGLEABLE_REGION(); }
PushTableEnd(Ui);
}
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_brush_settings.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:130:0
// src/engine/editor.cpp:108:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, brush_settings *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_camera.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:351:0
// src/engine/editor.cpp:329:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, camera *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_chunk_data.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:274:0
// src/engine/editor.cpp:252:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, chunk_data *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_chunk_thumbnail.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:360:0
// src/engine/editor.cpp:338:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, chunk_thumbnail *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_collision_event.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:338:0
// src/engine/editor.cpp:316:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, collision_event *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_debug_state.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:171:0
// src/engine/editor.cpp:149:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, debug_state *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_engine_debug.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:441:0
// src/engine/editor.cpp:419:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, engine_debug *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:463:0
// src/engine/editor.cpp:441:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, engine_resources *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_engine_settings.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:459:0
// src/engine/editor.cpp:437:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, engine_settings *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_entity.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:313:0
// src/engine/editor.cpp:291:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, entity *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_entity_id.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:310:0
// src/engine/editor.cpp:288:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, entity_id *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:341:0
// src/engine/editor.cpp:319:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, entity_position_info *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:298:0
// src/engine/editor.cpp:276:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, file_traversal_node *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_frustum.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:348:0
// src/engine/editor.cpp:326:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, frustum *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:429:0
// src/engine/editor.cpp:407:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, g_buffer_render_group *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_game_lights.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:423:0
// src/engine/editor.cpp:401:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, game_lights *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:280:0
// src/engine/editor.cpp:258:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, gpu_element_buffer_handles *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:283:0
// src/engine/editor.cpp:261:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, gpu_mapped_element_buffer *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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32 changes: 31 additions & 1 deletion generated/do_editor_ui_for_compound_type_graphics.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:432:0
// src/engine/editor.cpp:410:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, graphics *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
Expand Down Expand Up @@ -204,6 +204,36 @@ DoEditorUi(renderer_2d *Ui, window_layout *Window, graphics *Element, cs Name, u



DoEditorUi(Ui,
Window,
// Cast to remove const/volatile keywords if they're there
Cast(v3*,&Element->MinClipP_worldspace),
CSz("MinClipP_worldspace"),
Params
);








DoEditorUi(Ui,
Window,
// Cast to remove const/volatile keywords if they're there
Cast(v3*,&Element->MaxClipP_worldspace),
CSz("MaxClipP_worldspace"),
Params
);








DoEditorUi(Ui,
Window,
// Cast to remove const/volatile keywords if they're there
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:456:0
// src/engine/editor.cpp:434:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, graphics_settings *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_input.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:164:0
// src/engine/editor.cpp:142:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, input *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_input_event.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:161:0
// src/engine/editor.cpp:139:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, input_event *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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2 changes: 1 addition & 1 deletion generated/do_editor_ui_for_compound_type_keyframe.h
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@@ -1,4 +1,4 @@
// src/engine/editor.cpp:235:0
// src/engine/editor.cpp:213:0

link_internal void
DoEditorUi(renderer_2d *Ui, window_layout *Window, keyframe *Element, cs Name, ui_render_params *Params = &DefaultUiRenderParams_Button)
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