Skip to content

v1.6.2

Latest
Compare
Choose a tag to compare
@github-actions github-actions released this 10 Sep 14:14
· 1 commit to master since this release
  • Change color from a 16-bit palette index to 16-bit HSV encoded color
    Handling color in the same way MagicaVoxel does (by using a fixed 255 element palette)
    turned out to be a bad idea for several reasons. Firstly, if you import
    multiple models from different sources, and those sources have more than 255
    combined colors, what do you do? I opted to go for a 16-bit palette, but at
    that point you might as well just do 16-bit color and be done with it. So,
    that's what I did here.

    This change ended up being pretty sweeping, affecting world gen, asset/level
    loading, particle systems, rendering.

  • Implement HSV color picker

  • Implement a Modal widget in the UI

  • Change "SeedBrushWithSelection" to work with destructive brush previews

  • Fix a race condition sometimes causing the main thread to unlock before the render thread had completed

  • Fix some edge cases with negatively offset brushes and small selection regions

  • Fix v3_u8 normal data being incorrectly encoded on negative edge

  • Fix a frame of lag when changing the selection region with a brush active