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scaryghost edited this page Dec 8, 2014 · 27 revisions

This is the wiki for the Super Zombies Mutator. The wiki contains up-to-date news about the mutator's progress and specific information not in the README.

Releases

The current release is v2.3.2

Specimen Changes

Bloat

  • He will always move when puking.
  • The puking animation will spawn 2 sets of 3 bile pellets.
  • Absorbs shotgun bullets.

Clot

  • 2 or more clots can grab a berserker.
  • Takes 50% less damage from body shots.

Crawler

  • Negates all speed bonuses when hitting the target. The lost speed is regained over 10 seconds
    • A poison icon will appear on the HUD until the speed is regained.
  • Randomized PounceSpeed and MeleeRange to be between the base crawler and shade
  • Increased GroundSpeed and WaterSpeed to be halfway between the base crawler and shade

Stalker

  • Has the charging melee ability of the gorefast
  • The cool down timer has been removed so she will use her quick strikes in rapid succession.
  • On hit, causes bleed effect which deals [2-3] damage every 1.5 seconds, lasting 9.5 seconds.
    • A blood drop will appear on the HUD until the bleed effect is over.
    • Bleed damage ignores armor

Gorefast

  • Will always do the charging melee attack.
  • Minimum range to trigger his charge has been doubled to 1400 Unreal units.

Siren

  • Her scream will hit through all objects.
  • The damage dealt through welded doors is only 60% of the base damage.
  • The pull in effect is increased 33%.

Husk

  • He will randomly fire between two and five consecutive shots before the cool down timer kicks in.
  • Made him more reliable at hitting jumping targets at close range.
  • Projectile can land direct hits on targets

Scrake

  • He can only be stunned (actual stun, not flinch) once.
    • The stun timer can be reset if another stunning blow is landed before the stun ends.
  • Stun is immediately canceled if he is hit with a weak attack or a body shot from an attack that can head shot.
    • LAW will not break stun on body shots because it does not trigger head shot checks.
    • Buzzsaw bow and M99 will break stun on body shots
  • Only berserkers can interrupt scrake attacks with melee weapons.

Fleshpound

  • Breaking LOS or avoiding a frag will only pause the rage timer.
  • If the target dodges any "hits" from a fleshpound attack, the rage timer is not reset.
  • When enraged, if the fleshpound does not deal out a certain amount of damage (i.e. zerker or armored medic), he will rage again.
  • Added second damage accumulator that does not reset until it exceeds 1440 damage. When it does, the fleshpound rages

Patriarch

  • The Patriarch will automatically destroy any welded door in his path if he is escaping to heal
  • If he takes over 1000 damage in under 10 seconds, the patriarch will charge whoever is within 700 uu of him
  • Deals with pipe bombs more intelligently.
  • Much more aggressive, charging players more often and having reduced cool down between attacks.
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