Important
A new reworked version is available: https://github.com/scfmod/FS22_MaterialProcessor
Warning
This mod is deprecated and will not receive any future updates. Migrating to the reworked mod is recommended.
Specialization for vehicles that adds functionality for processing input fillTypes into single/multiple output fillTypes.
Vehicles can also discharge multiple fillTypes simultaneously, both to ground and/or to objects.
Multiple inputs are supported and can be changed by player using in-game GUI. The corresponding output fillTypes are then changed based on definitions in the vehicle XML.
The only processor type available for now is the Split Processor.
The amount of input can be split into the outputs by ratio values.
Examples:
Input | Output | Ratio |
---|---|---|
STONES | GRAVEL | 0.8 |
RUBBLE | 0.2 | |
GRAVEL | DIRT | 0.35 |
SAND | 0.65 |
Input configurations can also have various number of outputs:
Examples:
Input | Output | Ratio |
---|---|---|
STONES | GRAVEL | 0.7 |
PEBBLES | 0.2 | |
STONEDUST | 0.1 | |
GRAVEL | DIRT | 0.35 |
SAND | 0.65 |
Limitations:
- Maximum of 16 input configurations
- Maximum of 16 outputs per input
NOTE: This specialization mod does NOT provide any fillTypes.
For implementation documentation: SPECIALIZATION.md
Mod has been tested on dedicated server and is supported. Issues may occur and if so please create a Issue here on github with details.
- Discharge to ground animations still playing while processing is idle