A C# library to load a native DLL from memory without the need to allow unsafe code.
By default C# can load external libraries only via files on the filesystem. A common workaround for this problem is to write the DLL into a temporary file first and import it from there. This library can be used to load a DLL completely from memory - without storing on the disk first.
It supports both 32bit and 64bit processes/DLLs, as well as AnyCPU builds.
For AnyCPU, both 32bit and 64bit DLLs must be available in memory (see Sample)
[UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate int AddDelegate(int a, int b);
static void RunAdd(byte[] dllBytes)
{
DLLFromMemory dll = new DLLFromMemory(dllBytes);
AddDelegate addFunc = dll.GetDelegateFromFuncName<AddDelegate>("Add");
Console.WriteLine("Calling add(1, 2): " + addFunc(1, 2) + "\n");
dll.Close();
}
DLLFromMemory.Net is based on Memory Module.net 0.2
Copyright (C) 2012 - 2018 by Andreas Kanzler
https://github.com/Scavanger/MemoryModule.net
Memory Module.net is based on Memory DLL loading code Version 0.0.4
Copyright (C) 2004 - 2015 by Joachim Bauch
https://github.com/fancycode/MemoryModule
DLLFromMemory.Net is available under the MPL 2.0.