🚀 Get Started
- Clone WebSocketServer插件,复制到项目的Plugins目录下
- 在内容浏览器中找到WebSOcketServer C++类下的WebSocketServerActor,将其拖入场景中
- Find the WebSocketServerActor under the WebSocketServer C++ Class in the Content Browser and drag it into the Unreal Editor
- 点击运行,WebSocketServer就构建好了
- Click Run, WebSocketServer is built, Finished!
- 以Actor构建WebSocket服务器,方便与你的工程衔接
- Build WebSocket server with Actor to facilitate connection with your project
- 支持自定义端口与蓝图调用
- Support custom port and blueprint call
- 提供方便、灵活的API
- Provide convenient and flexible API
Apache 2.0. WebSocketServer is free for both commercial and non-commercial use.
- Unreal Engine 4.26 or newer.
- Visual Studio 2017 or newer.
-
Point your Unreal Engine Project, create Plugins to the
WebSocketServer.uplugin
file to load the plugin into Unreal Engine. -
To package the plugin, run the
RunUAT.bat
command :%UE4.27 Path%/Engine/Build/BatchFiles/RunUAT.bat BuildPlugin Plugin=%Base Path%/WebSocketServer/WebSocketServer.uplugin -Package=%Base Path%/WebSocketPlugin/Package/ -VS2017 -TargetPlatforms=Win64 -Rocket