Releases: seedee/SDHLT
Releases · seedee/SDHLT
SDHLT v1.2.0
Changed
- Add studiomodel shadows with 3 shadow modes and
-nostudioshadow
- Add info_portal and info_leaf
- Add info_minlights and
%
texture flag - Add
-pre25
, increase-limiter
default to255
- Increase
-bounce
to min12
if using-expert
- Enable
-wadautodetect
by default - Reformatted texture-related logging to look like resgen
- Add CMake config and Makefile
Fixed
- Potential buffer overrun in
PushWadPath
Full Changelog: v1.1.2...v1.2.0
SDHLT v1.1.2
Changed
- Reasons for skipping portal file optimisation process are more detailed
Fixed
- Fatal errors replaced with generic log messages when skipping optimisation of portal file
Full Changelog: v1.1.1...v1.1.2
SDHLT v1.1.1
Changed
- Portal file optimisation process more streamlined. Separate .prt file is no longer created, instead the same one is optimised after VIS compilation
- Automatic embedding of tool texture WAD file is hard-coded again due to lazy mappers
- -chart parameter now enabled by default.
Fixed
- Bug with -worldextent CSG parameter, where the default map size was +/-2048
Full Changelog: v1.1.0...v1.1.1
SDHLT v1.1.0
Added
- -worldextent CSG parameter. Extends map geometry limits beyond +/-32768
- Optimised portal file workflow for J.A.C.K, allowing import of .prt file into the editor directly after BSP compilation
- Higher resolution image textures to tool texture WAD file