This package provides work-in-progress bindings for Jolt Physics specifically for Unity. It uses the Unity.Mathematics package for all numerics and Unity.Collections package for unmanaged collections.
The C# API is almost entirely implemented on unmanaged structs, making it suitable for use from Unity Jobs and Burst compiled code.
The package is not currently published on any registries. You can add it as a git URL or embed it directly in your project.
This package relies on the joltc
bindings written by amerkoleci
for JoltPhysicsSharp. Please consider sponsoring
them.
The De Chalon mesh used in the samples is taken from ThreeDScans.