This Go package provides the implementation of high performance encoder and decoders for JSON-like object representations.
The top-level package exposes the generic types and algorithms for encoding and decoding values, while each sub-package implements the parser and emitters for specific types.
Breaking changes introduced in #18
The Encoder
type used to have methods exposed to encode specific types for
optimization purposes. The generic Encode
method has been optimized to make
those other methods obsolete and they were therefore removed.
The sub-packages providing implementation for specific formats also expose APIs that mirror those of the standard library to make it easy to integrate with the objconv package. However there are a couple of differences that need to be taken in consideration:
-
Encoder and Decoder types are not exposed in the objconv sub-packages, instead the types from the top-level package are used. For example, variables declared with the
json.Encoder
type would have to be replaced withobjconv.Encoder
. -
Interfaces like
json.Marshaler
orjson.Unmarshaler
are not supported. However theencoding.TextMarshaler
andencoding.TextUnmarshaler
interfaces are.
The package exposes a generic encoder API that let's the program serialize native values into various formats.
Here's an example of how to serialize a structure to JSON:
package main
import (
"os"
"github.com/segmentio/objconv/json"
)
func main() {
e := json.NewEncoder(os.Stdout)
e.Encode(struct{ Hello string }{"World"})
}
$ go run ./example.go
{"Hello":"World"}
Note that this code is fully compatible with the standard encoding/json
package.
Here's an example of how to use a JSON decoder:
package main
import (
"fmt"
"os"
"github.com/segmentio/objconv/json"
)
func main() {
v := struct{ Message string }{}
d := json.NewDecoder(os.Stdin)
d.Decode(&v)
fmt.Println(v.Message)
}
$ echo '{ "Message": "Hello World!" }' | go run ./example.go
Hello World!
One of the interesting features of the objconv
package is the ability to read
and write streams of data. This has several advantages in terms of memory usage
and latency when passing data from service to service.
The package exposes the StreamEncoder
and StreamDecoder
types for this
purpose.
For example the JSON stream encoder and decoder can produce a JSON array as a stream where data are produced and consumed on the fly as they become available, here's an example:
package main
import (
"io"
"github.com/segmentio/objconv/json"
)
func main() {
r, w := io.Pipe()
go func() {
defer w.Close()
e := json.NewStreamEncoder(w)
defer e.Close()
// Produce values to the JSON stream.
for i := 0; i != 1000; i++ {
e.Encode(i)
}
}()
d := json.NewStreamDecoder(r)
// Consume values from the JSON stream.
var v int
for d.Decode(&v) == nil {
// v => {0..999}
// ...
}
}
Stream decoders are capable of reading values from either arrays or single values, this is very convenient when an program cannot predict the structure of the stream. If the actual data representation is not an array the stream decoder will simply behave like a normal decoder and produce a single value.
To override the default encoder and decoder behaviors a type may implement the
ValueEncoder
or ValueDecoder
interface. The method on these interfaces are
called to customize the default behavior.
This can prove very useful to represent slice of pairs as maps for example:
type KV struct {
K string
V interface{}
}
type M []KV
// Implement the ValueEncoder interface to provide a custom encoding.
func (m M) EncodeValue(e objconv.Encoder) error {
i := 0
return e.EncodeMap(len(m), func(k objconv.Encoder, v objconv.Encoder) (err error) {
if err = k.Encode(m[i].K); err != nil {
return
}
if err = v.Encode(m[i].V); err != nil {
return
}
i++
return
})
}
The objconv
package exposes APIs for registering codecs for specific mime
types. When an objconv package for a specific format is imported
it registers itself on the global registry to be later referred by name.
import (
"bytes"
"github.com/segmentio/objconv"
_ "github.com/segmentio/objconv/json" // registers the JSON codec
)
func main() {
// Lookup the JSON codec.
jsonCodec, ok := objconv.Lookup("application/json")
if !ok {
panic("unreachable")
}
// Create a new encoder from the codec.
b := &bytes.Buffer{}
e := jsonCodec.NewEncoder(b)
// ...
}