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Bug fixing #41

Merged
merged 8 commits into from
Sep 21, 2020
Merged

Bug fixing #41

merged 8 commits into from
Sep 21, 2020

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sammyfreg
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Editor can now close without crash

TODO: fix issue with editor not drawing until PIE activated once
TODO: Implement UE4 sockets (instead of using Winsock directly)
TODO: Figure out how to expose options to user, and netImgui server exe
Added: IsRemoteDrawing() and IsRemoteConnected() to FImGuiModuleProperties
Removed : Intrusive code in FProxyContext
Fixed: NoUnityBuild
…platform supported by Unreal should now work with remote connection.
@sammyfreg
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Somehow, it pulled the various checkin history. Only the last commit (Bugfix : 0481be6 ) matter, everything else should be the same

@segross
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segross commented Sep 19, 2020

Hey. I've seen your response in the other thread but I will continue here. Thank you for looking into this and for the quick fix.

Yes, that is strange. Not sure why that happened. I'll see how it looks on my side. Possibly it will figure out that those are the same CLs.

@sammyfreg
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Probably because of the squash checkin. It seems to be having no merge conflicts.

@segross segross merged commit e522028 into segross:net_imgui Sep 21, 2020
@segross
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segross commented Sep 21, 2020

Great thanks for the fix @sammyfreg!

It all merged nicely and despite the confusion with changes it looks good in the actual CL. Thanks for the heads up.
And about why so many changes. I think that the likely reason might be the fact that the BugFixing was branched from the master and the first change was not yet merged there.

sammyfreg added a commit to sammyfreg/UnrealImGui that referenced this pull request Jan 23, 2021
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2 participants