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Bug fixing #41
Bug fixing #41
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TODO: fix issue with editor not drawing until PIE activated once TODO: Implement UE4 sockets (instead of using Winsock directly) TODO: Figure out how to expose options to user, and netImgui server exe
Added: IsRemoteDrawing() and IsRemoteConnected() to FImGuiModuleProperties Removed : Intrusive code in FProxyContext Fixed: NoUnityBuild
…platform supported by Unreal should now work with remote connection.
Added support for netImgui. (segross#39)
Somehow, it pulled the various checkin history. Only the last commit (Bugfix : 0481be6 ) matter, everything else should be the same |
Hey. I've seen your response in the other thread but I will continue here. Thank you for looking into this and for the quick fix. Yes, that is strange. Not sure why that happened. I'll see how it looks on my side. Possibly it will figure out that those are the same CLs. |
Probably because of the squash checkin. It seems to be having no merge conflicts. |
Great thanks for the fix @sammyfreg! It all merged nicely and despite the confusion with changes it looks good in the actual CL. Thanks for the heads up. |
Bug fixing (segross#41)
Editor can now close without crash