A project started in early 2007 insprired by the Elder Scrolls: Oblivion and Skyrim. The goal is/was to create an engine with similar capabilities while in the process creating some basic gameplay elements. I revisit this project every so often adding new features or improving it for nostagic reasons;)
- Multi-platform using SDL supporting Linux/Windows
- OpenGL based rendering system
- OpenAL based sound system
- Newton based physics system
- Modular shader system
- FXAA, SSAO and bloom post processing effects
- Multi-layered heightmap based terrain
- Water with reflection, refraction, waves and underwater effects
- Foliage (grass, trees, bushes rocks) with animations
- Skydome with clouds and animations
- Octree based scene management
- Forward lighting system for outdoor areas with support directional lights with projective soft-shadow
- Deferred lighting system for indoor areas with support for spot and pointlight with soft-shadows
- Uses a set of well known content formats (MD5, OBJ and DDS) with convertors for the proprietary JSON based format
- WIP Editor for building maps (Windows only)
- JSON based system for ingame HUD