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sfall 3.8.29

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@NovaRain NovaRain released this 04 Feb 02:53
· 468 commits to 3.8-maintenance since this release

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Changelog:

  • Fixed a crash bug introduced in 3.8.27 when editing global/map variables in the debug editor
  • Fixed the critical hits from unaimed shots not matching the ones from aimed torso shots for some critter types
  • Fixed the display issue in DX9 mode when returning to the game after using Alt+Tab in dialogue
  • Fixed obj_under_cursor script function, which now returns 0 if the cursor is in movement mode
  • Improved compatibility with some older DX9 graphics cards
  • Changed intface_redraw script function with one argument to be able to redraw the specified interface window
  • Changed the filename of the debug editor to FalloutDebug.exe (in the modders pack)
  • Excluded SFX sounds from the search for alternative formats
  • Removed the tweak that adds the city name in the description for empty save slots (added in 3.8.27)
  • Removed the ability to change the poison level for NPCs from poison and set_critter_stat script functions (reverted to vanilla behavior)
  • Added a fix to update the maximum HP stat of critters on the map when loaded for the first time
  • Added a fix to the poison/radiation-related engine functions when taking control of an NPC
  • Added a fix to AI weapon switching when not having enough AP to make an attack. Now AI will try to change attack mode before deciding to switch weapon
  • Added a fix for the carry weight penalty of the Small Frame trait not being applied to bonus Strength points
  • Added a fix for the flags of non-door objects being set/unset when using obj_close/open script functions
  • Added a fix for the 'Leave' event procedure in AddRegionProc function not being triggered when the cursor moves to a non-scripted window
  • Added support for ACM files at 44.1 kHz sample rate
  • Added stereo support for SFX and speech ACM files at 44.1 kHz sample rate
  • Added support for panning SFX sounds and reduced the volume for objects located on a different elevation of the map
  • Added more options for tweaking some engine perks to the perks ini file
  • Added options for tweaking tag skills to the skills ini file
  • Added an option about the behavior of maximum HP calculation to the stats ini file
  • Added 3 new attribute type values to get_window_attribute script function
  • Added additional universal opcodes sfall_func7 and sfall_func8 (compile.exe and int2ssl.exe in the modders pack are also updated)
  • Added an auto-close containers mod and NPC armor appearance mod to the example mods in the modders pack
  • Added snd2acm_fix.exe (snd2acm with a fix wrapper) to the modders pack for writing the correct sample rate and channel info from WAV files to ACM format
  • Backported script functions from 4.0/4.1: get_ini_sections, get_ini_section, add_extra_msg_file
  • Backported 4 new modes for metarule2_explosions function from 4.1
  • Backported hook scripts from 4.2: hs_adjustfid, hs_gamemodechange
  • Backported SPECIAL game mode flag from 4.2 (when switching from dialog mode to barter mode, or a party member joins/leaves in the dialog screen)
  • New script functions: interface_overlay