Releases
v4.2.8
Changelog:
Fixed a bug in ObjCanSeeObj_ShootThru_Fix that caused the source to be unable to see the target if it has the 'ShootTrhu' flag set
Fixed the encounter messages still being limited to 50 entries per table when EncounterTableSize is set to greater than 50
Fixed temporary arrays in scripts being cleared when flushing the keyboard buffer
Fixed the broken Print()
script function
Improved the field of view check in ObjCanSeeObj_ShootThru_Fix
Improved the functionality of GlobalShaderFile to be able to load multiple shader files
Improved the performance of DX9 graphics modes
Extended the upper limit of set_pickpocket_max
and set_hit_chance_max
script functions to 999
Expanded get_window_attribute
script function to support the automap interface window
Removed the check for valid objects from get/set_object_data
script functions to make them work with other structured data
Removed KeepWeaponSelectMode and InterfaceDontMoveOnTop from ddraw.ini
because there is little reason to turn them off
Added a fix for the engine building the path to the central hex of a multihex object
Added a fix for the flags of critters in the line of fire not being taken into account when calculating the hit chance penalty of ranged attacks
Added a fix to the check for ranged weapons in the Fast Shot trait and FastShotFix
Added a fix for the background image of the character portrait on the player's inventory screen
Added the original Fallout 1 behavior of the Fast Shot trait to FastShotFix
Added an option to enable linear texture filtering for DX9 graphics modes
Added support for ACM audio file playback and volume control to soundplay
script function
Added support for transparent interface/script windows
Added the ability to change the poison level for NPCs to poison
and set_critter_stat
script functions
Added the ability for controlled critters to use Sneak skill in combat
Added a volume control to reduce the volume for play_sfall_sound
script function
Added an argument to intface_redraw
script function to redraw all interface windows
Added a new argument to HOOK_TOHIT
hook script
Added a new argument to HOOK_COMBATDAMAGE
hook script
Added a new hook type to HOOK_WITHINPERCEPTION
hook script (when AI determines whether it sees a potential target)
Added two sharpen filter files as global shader examples to the modders pack
New script functions: interface_art_draw
, interface_print
, combat_data
Updated the ammo ini loader mod in the modders pack
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