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Fixed the critical hits from unaimed shots not matching the ones from aimed torso shots for some critter types
Fixed the display issue in DX9 mode when returning to the game after using Alt+Tab in dialogue
Fixed obj_under_cursor script function, which now returns 0 if the cursor is in movement mode
Improved compatibility with some older DX9 graphics cards
Changed intface_redraw script function with one argument to be able to redraw the specified interface window
Changed HOOK_DESCRIPTIONOBJ hook script to run for all types of objects, not just the items
Changed the filename of the debug editor to FalloutDebug.exe (in the modders pack)
Excluded SFX sounds from the search for alternative formats
Removed the tweak that adds the city name in the description for empty save slots (added in 4.2.7)
Added a fix to update the maximum HP stat of critters on the map when loaded for the first time
Added a fix to the poison/radiation-related engine functions when taking control of an NPC
Added a fix to AI weapon switching when not having enough AP to make an attack. Now AI will try to change attack mode before deciding to switch weapon
Added a fix for the carry weight penalty of the Small Frame trait not being applied to bonus Strength points
Added a fix for the flags of non-door objects being set/unset when using obj_close/open script functions
Added a fix for the 'Leave' event procedure in AddRegionProc function not being triggered when the cursor moves to a non-scripted window
Added support for ACM files at 44.1 kHz sample rate
Added stereo support for SFX and speech ACM files at 44.1 kHz sample rate
Added support for panning SFX sounds and reduced the volume for objects located on a different elevation of the map
Added more options for tweaking some engine perks to the perks ini file
Added options for tweaking tag skills to the skills ini file
Added an option about the behavior of maximum HP calculation to the stats ini file
Added 3 new attribute type values to get_window_attribute script function
Added additional universal opcodes sfall_func7 and sfall_func8 (compile.exe and int2ssl.exe in the modders pack are also updated)
Added a new mode to NPC combat control mod that lets you use the command cursor to specify targets for party members to attack in combat
Added an auto-close containers mod to the example mods in the modders pack
Added snd2acm_fix.exe (snd2acm with a fix wrapper) to the modders pack for writing the correct sample rate and channel info from WAV files to ACM format
New script functions: interface_overlay
New hook scripts: hs_adjustpoison, hs_adjustrads, hs_rollcheck