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sfall 4.3.7

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@NovaRain NovaRain released this 27 Aug 13:47

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Changelog:

  • Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support
  • Fixed a bug that could prevent loading files from the art\<language>\ directory
  • Fixed REMOVEINVENOBJ hook to match the values of RMOBJ_* constants correctly
  • Fixed NPC combat control mod not setting the lighting of controlled critters correctly in some cases
  • Expanded set_pipboy_available script function to match PipBoyAvailableAtGameStart option
  • Expanded message_str_game script function to support editor.msg file
  • Increased the default number of sound buffers available for sound effects from 4 to 8
  • Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1
  • Removed MoreTiles from ddraw.ini. Now the maximum number of tile FRMs is always 16383