A JavaScript chessboard which is lightweight, ES6 module based, responsive, SVG rendered and without dependencies.
cm-chessboard is the main chessboard of chessmail.eu and chessmail.de. It is also used in chess-console and in cm-fen-editor. They are all nice written ES6 Modules to handle different aspects of chess games.
- No dependencies, just clean ES6
- Can handle moves input via click or drag
- Styleable via css and supports multiple piece sets
- Uses SVG for rendering
- Allows adding extensions to extend the functionality
The core of cm-chessboard is small, fast and reduced to the essentials. You can easily extend its functionality with extensions.
- Markers Extension ⇨ create markers on specific squares
- Arrows Extension ⇨ renders arrows on the chessboard
- Accessibility Extension ⇨ makes the chessboard more accessible
- PromotionDialog Extension ⇨ shows a dialog to select the piece to promote to
- Demo: http://shaack.com/projekte/cm-chessboard/
- Repository: https://github.com/shaack/cm-chessboard
- Option 1: Install the npm package with
npm install cm-chessboard
. - Option 2: Download the code from GitHub.
- Option 3: Use it via CDN https://cdn.jsdelivr.net/npm/cm-chessboard@8/src/Chessboard.js
<link rel="stylesheet" href="./node_modules/cm-chessboard/assets/styles/cm-chessboard.css">
- Some extensions, like "Markers", "Promotion Dialog" or "Arrows" need additional CSS. See the examples.
<div id="board"></div>
<script type="module">
import {Chessboard, FEN} from "./path/to/Chessboard.js"
const board = new Chessboard(document.getElementById("board"), {
position: FEN.start,
assetsUrl: "./path/to/assets/" // wherever you copied the assets folder to, could also be in the node_modules folder
})
</script>
You need to configure the assetsUrl
in your chessboard props (the second parameter). The assetsUrl
must be the path to the assets
folder of this project, where the pieces SVGs and other resources are located.
You can also copy the assets
folder from cm-chessboard/assets
to your project and modify the content.
To enable the user to move the pieces, you have to enable the move input.
const board = new Chessboard(document.getElementById("board"), {
position: FEN.start,
assetsUrl: "../assets/",
extensions: [{class: Markers}] // Looks better with markers. (Don't forget to also include the CSS for the markers)
})
board.enableMoveInput(inputHandler) // This enables the move input
function inputHandler(event) {
console.log(event)
if(event.type === INPUT_EVENT_TYPE.moveInputStarted ||
event.type === INPUT_EVENT_TYPE.validateMoveInput) {
return true // false cancels move
}
}
Take a look at the /examples folder for more examples.
Below is the default configuration
this.props = {
position: FEN.empty, // set position as fen, use FEN.start or FEN.empty as shortcuts
orientation: COLOR.white, // white on bottom
responsive: true, // resize the board automatically to the size of the context element
assetsUrl: "./assets/", // put all css and sprites in this folder, will be ignored for absolute urls of assets files
assetsCache: true, // cache the sprites, deactivate if you want to use multiple pieces sets in one page
style: {
cssClass: "default", // set the css theme of the board, try "green", "blue" or "chess-club"
showCoordinates: true, // show ranks and files
borderType: BORDER_TYPE.none, // "thin" thin border, "frame" wide border with coordinates in it, "none" no border
aspectRatio: 1, // height/width of the board
pieces: {
type: PIECES_FILE_TYPE.svgSprite, // pieces are in an SVG sprite, no other type supported for now
file: "pieces/standard.svg", // the filename of the sprite in `assets/pieces/` or an absolute url like `https://…` or `/…`
tileSize: 40 // the tile size in the sprite
},
animationDuration: 300 // pieces animation duration in milliseconds. Disable all animations with `0`
},
extensions: [ /* {class: ExtensionClass, props: { ... }} */] // add extensions here
}
new Chessboard(context, props = {})
context
: the HTML DOM element being the container of the widgetprops
: The board configuration (properties)
Sets a piece on a square. Example: board.setPiece("e4", PIECE.blackKnight, true)
or
board.setPiece("e4", "bn")
. Remove a Piece with board.setPiece("e4", null)
. Returns a Promise, which is
resolved,
after the animation finished.
Returns the piece on a square or null
if the square is empty.
Move a piece from squareFrom
to squareTo
. Returns a Promise, which is resolved, after the animation finished.
Sets the position as fen
or only the position part of a fen
. Returns a Promise, which is resolved, after the animation finished.
Returns the board position in form of the position part of a fen
.
Sets the board orientation (color at bottom). Allowed values are COLOR.white
or COLOR.black
.
Returns the board orientation.
Removes the board from the DOM.
Enables moves via user input (mouse or touch). Set optional color
, if you want to enable the move input for a specific
side, COLOR.white
or COLOR.black
.
eventHandler
is called on specific events of the user interaction. Receives the parameter event
.
board.enableMoveInput((event) => {
// handle user input here
}, COLOR.white)
The event has the following event.type
:
INPUT_EVENT_TYPE.moveInputStarted
: User started the move input,event.squareFrom
contains the coordinates. Returntrue
orfalse
to validate the start square.false
cancels the move.INPUT_EVENT_TYPE.validateMoveInput
: To validate the users move input.event.squareFrom
andevent.squareTo
contain the coordinates. Returntrue
orfalse
to validate the move.false
cancels the move.INPUT_EVENT_TYPE.moveInputCanceled
: The user canceled the move with clicking again on the start square, clicking outside the board or right click.INPUT_EVENT_TYPE.moveInputFinished
: Fired after the move was made, also when canceled.INPUT_EVENT_TYPE.movingOverSquare
: Fired, when the user moves the piece over a square.event.squareTo
contains the coordinates.
chessboard.enableMoveInput((event) => {
console.log("move input", event)
switch (event.type) {
case INPUT_EVENT_TYPE.moveInputStarted:
console.log(`moveInputStarted: ${event.squareFrom}`)
return true // false cancels move
case INPUT_EVENT_TYPE.validateMoveInput:
console.log(`validateMoveInput: ${event.squareFrom}-${event.squareTo}`)
return true // false cancels move
case INPUT_EVENT_TYPE.moveInputCanceled:
console.log(`moveInputCanceled`)
break
case INPUT_EVENT_TYPE.moveInputFinished:
console.log(`moveInputFinished`)
break
case INPUT_EVENT_TYPE.movingOverSquare:
console.log(`movingOverSquare: ${event.squareTo}`)
break
}
}, COLOR.white)
Disables moves via user input.
cm-chessboard supports alternative piece sets. A piece set is defined in an SVG sprite. cm-chessboard is shipped with two sets, the default staunty ( chessboard-sprite-staunty.svg) and a sprite of the Wikimedia standard pieces (chessboard-sprite.svg).
Sprites must be 40x40px in size where the piece elements must have ids like "bp" (black pawn) or "wq" (white queen). Just open the sprite in a text editor, SVG is readable like HTML.
cm-chessboard provides the ability to extend its functionality with extensions. Extensions extend the class Extension
and have access to the chessboard and can register extension points.
class MyCoolChessboardExtension extends Extension {
constructor(chessboard, props) {
super(chessboard, props)
this.registerExtensionPoint(EXTENSION_POINT.moveInput, (data) => {
// do something on move [start | cancel | done]
console.log(data)
})
}
}
Currently possible extension points are defined in Extension.js
.
export const EXTENSION_POINT = {
positionChanged: "positionChanged", // the positions of the pieces was changed
boardChanged: "boardChanged", // the board (orientation) was changed
boardResized: "boardResized", // the board was resized
moveInputToggled: "moveInputToggled", // move input was enabled or disabled
moveInput: "moveInput", // move started, moving over a square, validating or canceled
beforeRedrawBoard: "beforeRedrawBoard", // called before redrawing the board
afterRedrawBoard: "afterRedrawBoard", // called after redrawing the board
animation: "animation", // called on animation start, end and on every animation frame
destroy: "destroy" // called, before the board is destroyed
}
Enable extensions via the chessboard props.
const chessboard = new Chessboard(document.getElementById("board"), {
position: FEN.start,
extensions: // list of used extensions
[{
class: MyCoolChessboardExtension, // the class of the extension
props: {
// configure the extension here
}
}]
})
Add methods to the chessboard in the constructor of your extension like shown below.
chessboard.addMarker = this.addMarker.bind(this)
Creates markers on the board. Example: Markers extension
See the README of the Markers. extension.
Draw arrows on the board. Example: Arrows extension
Add an arrow.
To remove all arrows, call chessboard.removeArrows()
without parameters. To remove all arrows of a specific
type (type "danger"), call chessboard.removeArrows(ARROW_TYPE.danger)
. To remove all arrows starting at "
e2"
you can call chessboard.removeArrows(undefined, "e2")
and so on...
To get all arrows, call chessboard.getArrows()
without parameters, as with removeArrows(type, from, to)
.
This extension ensures that visual impaired people can better use the chessboard. It displays the braille notation of the current position in the alt tag of the board image and enables a form to move the pieces via text input. It can also display the board as HTML table and the pieces as list.
See the example Accessibility extension
const chessboard = new Chessboard(document.getElementById("board"), {
position: FEN.start,
sprite: {url: "../assets/images/chessboard-sprite.svg"},
// animationDuration: 0, // optional, set to 0 to disable animations
style: {
cssClass: "default-contrast" // make the coordinates better visible with the "default-contrast" theme
},
extensions:
[{
class: Accessibility,
props: {
brailleNotationInAlt: true, // show the braille notation of the position in the alt attribute of the SVG image
boardAsTable: true, // display the board additionally as HTML table
movePieceForm: true, // display a form to move a piece (from, to, move)
piecesAsList: true, // display the pieces additionally as List
visuallyHidden: false // hide all those extra outputs visually but keep them accessible for screen readers and braille displays
}
}]
})
- Works with Vue out of the box
- Works with Svelte out of the box
- I don't use React, but there exists a ticket from someone who is using cm-chessboard with react: #20
- It should work also with all other JS frameworks, because cm-chessboard is written in standard ES6 and has no dependencies.
- License for the code: MIT
- License for the Staunty SVG-pieces ( chessboard-sprite-staunty.svg): CC BY-NC-SA 4.0
- License for the Wikimedia SVG-pieces ( chessboard-sprite.svg): CC BY-SA 3.0
You may also be interested in cm-chess, it is like chess.js, but in ES6 and can handle games and PGNs with variants, NAGs and comments.