Skip to content
View shadeops's full-sized avatar

Block or report shadeops

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. houdini-pbrt-v4 houdini-pbrt-v4 Public

    Houdini exporter for pbrt-v4

    Python 11 2

  2. pbrt_v3-to-v4_migration pbrt_v3-to-v4_migration Public

    Notes on updating pbrt-v3 exporters to pbrt-v4

    10 1

  3. houdini-pbrt-v3 houdini-pbrt-v3 Public archive

    Houdini exporter for pbrt-v3

    Python 31 5

  4. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++

  5. pbrt-v4 pbrt-v4 Public

    Forked from mmp/pbrt-v4

    C++ 1

  6. mmp/pbrt-v4 mmp/pbrt-v4 Public

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

    C++ 2.8k 430