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thomas edited this page May 23, 2018 · 11 revisions

On Round start cells open everybody got revolver or dual barettas. Nodamage time (def. 30sec).
You hear a "Ping" sound when hurt somebody, like in tf2.

Commands

sm_cowboy - Allows players to vote for a cowboy
sm_setcowboy - Allows the Admin or warden to set cowboy as next round
  
set your own custom command. take a look at "sm_cowboy_cmds_***"

ConVars

// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_enable "1"

// Set your chat prefix for this plugin.
// -
// Default: "[{green}MyJB.Cowboy{default}]"
sm_cowboy_prefix "[{green}MyJB.Cowboy{default}]"

// Set your custom chat command for Event voting(!cowboy (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "cow"
sm_cowboy_cmds_vote "cow"

// Set your custom chat command for set Event (!setcowboy (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "scow, setcow"
sm_cowboy_cmds_set "scow, setcow"

// 0 - disabled, 1 - allow warden to set cowboy round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_warden "1"

// 0 - disabled, 1 - allow admin/vip to set cowboy round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_admin "1"

// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_cowboy_flag "g"

// 0 - disabled, 1 - allow player to vote for cowboy
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_vote "1"

// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_spawn "1"

// When admin set event (!setcowboy) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_admin "1"

// When warden set event (!setcowboy) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_warden "1"

// When users vote for event (!cowboy) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_vote "0"

// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_daysvote "0"

// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_teleport_spawn "0"

// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_cowboy_rounds "1"

// 1 - Revolver / 2 - Dual Barettas
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_cowboy_weapon "1"

// get a random weapon (revolver, duals) ignore: sm_cowboy_weapon
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_random "1"

// Round time in minutes for a single cowboy round
// -
// Default: "5"
// Minimum: "1.000000"
sm_cowboy_roundtime "5"

// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_cowboy_beacon_time "240"

// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_cowboy_trucetime "15"

// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_cowboy_cooldown_day "3"

// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_cowboy_cooldown_start "3"

// 0 - disabled, 1 - ignore the cooldown when admin/vip set cowboy round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_cooldown_admin "1"

// 0 - disabled, 1 - enable sounds 
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_cowboy_sounds_enable "1"

// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/Yeehaw.mp3"
sm_cowboy_sounds_start "music/MyJailbreak/Yeehaw.mp3"

// 0 - disabled, 1 - enable bling - hitsound sounds 
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_cowboy_sounds_bling "1"

// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_overlays_enable "1"

// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_cowboy_overlays_start "overlays/MyJailbreak/start"

// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_allow_lr "0"

Files

/addons/sourcemod/plugins/MyJailbreak/cowboy.smx
/addons/sourcemod/scripting/MyJailbreak/cowboy.sp
/addons/sourcemod/translation/MyJailbreak.CowBoy.phrases.txt

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