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Import-Export Skinned Graphs

Import/Export Graphs with Skin Modifier for Blender

Instructions

  • Download the script and install as an addon.

  • Create or open a .blend file containing a graph with the Skin modifier added, but not applied, to the top of the modifier stack. Apply any Mirror or Weld modifiers added.

  • Select the mesh and export as a .npz file.

  • The .npz file can now be imported. The imported mesh has two levels of Subdivision Surface applied.

default_cube_skin_graph

File format

The .npz file contains the following arrays:

  • verts, 3-tuples of floats, the coordinates of the vertices.
  • edges, 2-tuples of integers, the edges.
  • skin_radii, 2-tuples of floats, the radii along the x and y axes for each vertex.
  • skin_loose, Booleans specifiying whether or not the vertex is marked as loose. This only affects "branch vertices", those with three or more connected edges.
  • skin_root, Booleans specifying whether or not the vertex is marked as root. Only one vertex per set of connected vertices will be treated as the root.

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Import/Export Graphs with Skin Modifier for Blender

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