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Bone crits are now only rolled for brute damage #3181

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Jul 12, 2024
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2 changes: 1 addition & 1 deletion code/modules/surgery/bodyparts/bodyparts.dm
Original file line number Diff line number Diff line change
Expand Up @@ -244,7 +244,7 @@
burn *= 2

// Is the damage greater than the threshold, and if so, probability of damage + item force
if((brute_dam > bone_break_threshold) && prob(brute_dam + break_modifier))
if(brute && (brute_dam > bone_break_threshold) && prob(brute_dam + break_modifier))
break_bone()

// Bleeding is applied here
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