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Two fixes relating to IDs #3196

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merged 1 commit into from
Jul 12, 2024
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FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Jul 10, 2024

About The Pull Request

Fixes runtimes caused by mobs without ids trying to open doors and wallets not having there access untill you reinsert your wallet

IDs now send a signal that there access has been changed which wallets listen for.

Why It's Good For The Game

Fixes two bugs I caused!
Fixes #3137

Changelog

🆑
fix: pets no longer cause run times trying to open ship doors
fix: no longer have to reinsert your id into your wallet for access
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Jul 10, 2024
@FalloutFalcon FalloutFalcon added the Fix Causes more bugs in the future that we won't know about. label Jul 10, 2024
@Imaginos16
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LGTM, screw that CI error

@Imaginos16 Imaginos16 added this pull request to the merge queue Jul 12, 2024
Merged via the queue into shiptest-ss13:master with commit 00ebf40 Jul 12, 2024
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MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Jul 13, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Fixes runtimes caused by mobs without ids trying to open doors and
wallets not having there access untill you reinsert your wallet

IDs now send a signal that there access has been changed which wallets
listen for.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Fixes two bugs I caused!
Fixes shiptest-ss13#3137
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: pets no longer cause run times trying to open ship doors
fix: no longer have to reinsert your id into your wallet for access
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
Constellado pushed a commit to Constellado/PentestOld that referenced this pull request Aug 27, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Fixes runtimes caused by mobs without ids trying to open doors and
wallets not having there access untill you reinsert your wallet

IDs now send a signal that there access has been changed which wallets
listen for.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Fixes two bugs I caused!
Fixes shiptest-ss13#3137
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: pets no longer cause run times trying to open ship doors
fix: no longer have to reinsert your id into your wallet for access
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
FalloutFalcon added a commit to FalloutFalcon/ShiptestF that referenced this pull request Aug 30, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Fixes runtimes caused by mobs without ids trying to open doors and
wallets not having there access untill you reinsert your wallet

IDs now send a signal that there access has been changed which wallets
listen for.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Fixes two bugs I caused!
Fixes shiptest-ss13#3137
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: pets no longer cause run times trying to open ship doors
fix: no longer have to reinsert your id into your wallet for access
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
FalloutFalcon pushed a commit to FalloutFalcon/ShiptestF that referenced this pull request Aug 30, 2024
@FalloutFalcon FalloutFalcon deleted the id-things branch September 16, 2024 21:55
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[BUG] IDs must be removed and reinserted into wallets after spawning to work properly
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