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Removed unused Unreal 4 attributes.
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bakcport of 482919
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andys-sidefx committed Aug 12, 2024
1 parent 83f583c commit a29f690
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4 changes: 0 additions & 4 deletions Source/HoudiniEngine/Private/HoudiniEnginePrivatePCH.h
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Expand Up @@ -132,10 +132,6 @@
// Always the name of the main landscape actor.
// Names for landscape tile actors will be taken from 'unreal_output_name'.
#define HAPI_UNREAL_ATTRIB_LANDSCAPE_SHARED_ACTOR_NAME "unreal_landscape_shared_actor_name"
// This tile_actor_type succeeds the 'unreal_landscape_streaming_proxy' (v1) attribute.
#define HAPI_UNREAL_ATTRIB_LANDSCAPE_TILE_ACTOR_TYPE "unreal_landscape_tile_actor_type"
// This attribute is for backwards compatibility only.
#define HAPI_UNREAL_ATTRIB_LANDSCAPE_STREAMING_PROXY "unreal_landscape_streaming_proxy"

#define HAPI_UNREAL_ATTRIB_LANDSCAPE_LAYER_MIN "unreal_landscape_layer_min"
#define HAPI_UNREAL_ATTRIB_LANDSCAPE_LAYER_MAX "unreal_landscape_layer_max"
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