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WIP attempt to make a snake game in x86 asm that fits in a 512 byte bootsector

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bootsnake

WIP attempt to make a snake game in x86 assembly that fits in a 512 byte bootsector.

Builds with nasm, runs with qemu or probably on real hardware too.

Needs more game logic and input code, and a working PRNG.

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WIP attempt to make a snake game in x86 asm that fits in a 512 byte bootsector

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