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mw-engine

Core cellular automaton engine for MicroWorld.

Part of the overall MicroWorld system

While this code works and is interesting on its own, you also need at least mw-parser and mw-ui. There will be other modules in due course.

You can see MicroWorld in action here - but please don't be mean to my poor little server. If you want to run big maps or complex rule-sets, please run it on your own machines.

Usage

Primary entry points are make-world and run-world, both in mw-engine.core. See source or generated documentation for details. Documentation can be generated using

lein marg

To build the whole system, place all MicroWorld projects in a common directory, and from that directory run buildall.sh. Alternatively, in each MicroWorld project directory, run

lein clean
lein compile
lein marg
lein install

and then from the mw-ui directory, run

lein ring server

License

Copyright © 2014 Simon Brooke

Distributed under the terms of the GNU General Public License v2

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The Microworld engine. Processes a world to create new states

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