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Support for per-instance attributes
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Bug: b/129149966
Test: dEQP-VK.*instance*
Change-Id: I51642d32a8390495f5d9ecd0bb64bca1db33a03d
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/26689
Presubmit-Ready: Chris Forbes <chrisforbes@google.com>
Tested-by: Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
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chrisforbes committed Mar 26, 2019
1 parent 221459f commit e1cf863
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Showing 6 changed files with 40 additions and 22 deletions.
17 changes: 15 additions & 2 deletions src/Device/Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -314,15 +314,15 @@ namespace sw
for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
{
data->input[i] = context->input[i].buffer;
data->stride[i] = context->input[i].stride;
data->stride[i] = context->input[i].vertexStride;
}

if(context->indexBuffer)
{
data->indices = context->indexBuffer;
}

if(context->vertexShader->hasBuiltinInput(spv::BuiltInInstanceId))
if(context->vertexShader->hasBuiltinInput(spv::BuiltInInstanceIndex))
{
data->instanceID = context->instanceID;
}
Expand Down Expand Up @@ -1550,6 +1550,19 @@ namespace sw
queries.remove(query);
}

void Renderer::advanceInstanceAttributes()
{
for(uint32_t i = 0; i < vk::MAX_VERTEX_INPUT_BINDINGS; i++)
{
auto &attrib = context->input[i];
if (attrib.count && attrib.instanceStride)
{
// Under the casts: attrib.buffer += attrib.instanceStride
attrib.buffer = (void const *)((uintptr_t)attrib.buffer + attrib.instanceStride);
}
}
}

#if PERF_HUD
int Renderer::getThreadCount()
{
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2 changes: 2 additions & 0 deletions src/Device/Renderer.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -250,6 +250,8 @@ namespace sw
void addQuery(Query *query);
void removeQuery(Query *query);

void advanceInstanceAttributes();

void synchronize();

#if PERF_HUD
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11 changes: 7 additions & 4 deletions src/Device/Stream.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,15 +39,17 @@ namespace sw
struct StreamResource
{
const void *buffer;
unsigned int stride;
unsigned int vertexStride;
unsigned int instanceStride;
};

struct Stream : public StreamResource
{
Stream(const void *buffer = nullptr, unsigned int stride = 0)
Stream(const void *buffer = nullptr, unsigned int vertexStride = 0)
{
this->buffer = buffer;
this->stride = stride;
this->vertexStride = vertexStride;
this->instanceStride = 0;
}

Stream &define(StreamType type, unsigned int count, bool normalized = false)
Expand All @@ -74,7 +76,8 @@ namespace sw
static const float4 null = {0, 0, 0, 1};

buffer = &null;
stride = 0;
vertexStride = 0;
instanceStride = 0;
type = STREAMTYPE_FLOAT;
count = 0;
normalized = false;
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17 changes: 9 additions & 8 deletions src/Vulkan/VkCommandBuffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -206,7 +206,7 @@ struct IndexBufferBind : public CommandBuffer::Command
const VkIndexType indexType;
};

void CommandBuffer::ExecutionState::bindVertexInputs(sw::Context& context, int firstVertex)
void CommandBuffer::ExecutionState::bindVertexInputs(sw::Context& context, int firstVertex, int firstInstance)
{
for(uint32_t i = 0; i < MAX_VERTEX_INPUT_BINDINGS; i++)
{
Expand All @@ -216,7 +216,7 @@ void CommandBuffer::ExecutionState::bindVertexInputs(sw::Context& context, int f
const auto &vertexInput = vertexInputBindings[attrib.binding];
Buffer *buffer = Cast(vertexInput.buffer);
attrib.buffer = buffer ? buffer->getOffsetPointer(
attrib.offset + vertexInput.offset + attrib.stride * firstVertex) : nullptr;
attrib.offset + vertexInput.offset + attrib.vertexStride * firstVertex + attrib.instanceStride * firstInstance) : nullptr;
}
}
}
Expand Down Expand Up @@ -266,7 +266,7 @@ struct Draw : public CommandBuffer::Command
executionState.pipelines[VK_PIPELINE_BIND_POINT_GRAPHICS]);

sw::Context context = pipeline->getContext();
executionState.bindVertexInputs(context, firstVertex);
executionState.bindVertexInputs(context, firstVertex, firstInstance);

const auto& boundDescriptorSets = executionState.boundDescriptorSets[VK_PIPELINE_BIND_POINT_GRAPHICS];
for(int i = 0; i < vk::MAX_BOUND_DESCRIPTOR_SETS; i++)
Expand All @@ -284,11 +284,11 @@ struct Draw : public CommandBuffer::Command
executionState.bindAttachments();

const uint32_t primitiveCount = pipeline->computePrimitiveCount(vertexCount);
const uint32_t lastInstance = firstInstance + instanceCount - 1;
for(uint32_t instance = firstInstance; instance <= lastInstance; instance++)
for(uint32_t instance = firstInstance; instance != firstInstance + instanceCount; instance++)
{
executionState.renderer->setInstanceID(instance);
executionState.renderer->draw(context.drawType, primitiveCount);
executionState.renderer->advanceInstanceAttributes();
}
}

Expand All @@ -311,7 +311,8 @@ struct DrawIndexed : public CommandBuffer::Command
executionState.pipelines[VK_PIPELINE_BIND_POINT_GRAPHICS]);

sw::Context context = pipeline->getContext();
executionState.bindVertexInputs(context, vertexOffset);

executionState.bindVertexInputs(context, vertexOffset, firstInstance);

const auto& boundDescriptorSets = executionState.boundDescriptorSets[VK_PIPELINE_BIND_POINT_GRAPHICS];
for(int i = 0; i < vk::MAX_BOUND_DESCRIPTOR_SETS; i++)
Expand All @@ -335,11 +336,11 @@ struct DrawIndexed : public CommandBuffer::Command
? (context.drawType | sw::DRAW_INDEXED16) : (context.drawType | sw::DRAW_INDEXED32);

const uint32_t primitiveCount = pipeline->computePrimitiveCount(indexCount);
const uint32_t lastInstance = firstInstance + instanceCount - 1;
for(uint32_t instance = firstInstance; instance <= lastInstance; instance++)
for(uint32_t instance = firstInstance; instance != firstInstance + instanceCount; instance++)
{
executionState.renderer->setInstanceID(instance);
executionState.renderer->draw(static_cast<sw::DrawType>(drawType), primitiveCount);
executionState.renderer->advanceInstanceAttributes();
}
}

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2 changes: 1 addition & 1 deletion src/Vulkan/VkCommandBuffer.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ class CommandBuffer
VkIndexType indexType;

void bindAttachments();
void bindVertexInputs(sw::Context& context, int firstVertex);
void bindVertexInputs(sw::Context& context, int firstVertex, int firstInstance);
};

void submit(CommandBuffer::ExecutionState& executionState);
Expand Down
13 changes: 6 additions & 7 deletions src/Vulkan/VkPipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -276,15 +276,13 @@ GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo* pCreateIn

// Temporary in-binding-order representation of buffer strides, to be consumed below
// when considering attributes. TODO: unfuse buffers from attributes in backend, is old GL model.
uint32_t bufferStrides[MAX_VERTEX_INPUT_BINDINGS];
uint32_t vertexStrides[MAX_VERTEX_INPUT_BINDINGS];
uint32_t instanceStrides[MAX_VERTEX_INPUT_BINDINGS];
for(uint32_t i = 0; i < vertexInputState->vertexBindingDescriptionCount; i++)
{
auto const & desc = vertexInputState->pVertexBindingDescriptions[i];
bufferStrides[desc.binding] = desc.stride;
if(desc.inputRate != VK_VERTEX_INPUT_RATE_VERTEX)
{
UNIMPLEMENTED("vertexInputState->pVertexBindingDescriptions[%d]", i);
}
vertexStrides[desc.binding] = desc.inputRate == VK_VERTEX_INPUT_RATE_VERTEX ? desc.stride : 0;
instanceStrides[desc.binding] = desc.inputRate == VK_VERTEX_INPUT_RATE_INSTANCE ? desc.stride : 0;
}

for(uint32_t i = 0; i < vertexInputState->vertexAttributeDescriptionCount; i++)
Expand All @@ -296,7 +294,8 @@ GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo* pCreateIn
input.normalized = !vk::Format(desc.format).isNonNormalizedInteger();
input.offset = desc.offset;
input.binding = desc.binding;
input.stride = bufferStrides[desc.binding];
input.vertexStride = vertexStrides[desc.binding];
input.instanceStride = instanceStrides[desc.binding];
}

const VkPipelineInputAssemblyStateCreateInfo* assemblyState = pCreateInfo->pInputAssemblyState;
Expand Down

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