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This repository has been archived by the owner on Oct 31, 2024. It is now read-only.

skyecodes/IBE-Editor

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Latest release Modrinth GitHub License Discord CurseForge

A simple GUI mod to edit an item, a block or an entity in your current world.

Update (October 31st 2024):

After almost 8 years of maintaining IBE Editor, I will pause this project indefinitely.

Recent updates (read: the replacement of NBT by Components in 1.20.5) have made it impossible to simply maintain the mod without having to rewrite a large portion of it. That combined with the fast release cycle, the mod is already a few versions behind, and I am simply not able to keep up with the pace.

I am also not as invested into the mod as I used to be because I don't even use it myself anymore. This project started back in 2017 as a little tool I created to help me to create custom items in adventure maps. I decided to share it with the community and eventually a lot of people started using it, which I did not expect.

I'm sorry to disappoint you, I know you all wanted an update, but I don't want to lie to you, it won't be coming (at least, not from me).
The GitHub repository has been archived. Anyone is free to fork the project or to make their own spin based on it.

Thank you all for your support,
Skye

For help with installation, usage and configuration of the mod, see the IBE Editor wiki.

You can also join us on Discord!

Download the mod

The mod is available to download on CurseForge, Modrinth and GitHub.

It is compatible with both Forge and Fabric mod loaders.

The Fabric version of the mod requires Fabric API.

Build the mod

The mod is built using the Architectury toolchain.

Building the mod requires Java 17 (or higher) for the 1.18 version, or Java 16 (or higher) for the 1.17 and 1.16 versions.

git clone https://github.com/skyecodes/IBE-Editor.git
cd IBE-Editor
chmod +x gradlew
./gradlew build

You will find the mod JARs in the forge/build/libs and fabric/build/libs directories.