SpigotMC plugin for a DeathSwap gamemode with unlimited players.
To start/stop a DeathSwap game using /deathswap, the player needs deathswap.toggle
.
To toggle switching to spectator upon dying (/specondeath), the player needs deathswap.spectateondeath
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Upload to SpigotMC
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Make a config file for users to adjust certain settings.
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Technically there is a limit of 100 players right now from when I was testing the basics. I'll fix this hard limit when I get to fixing the bugs.
(These are easy fixes and I will fix them when I get a chance)
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Permanent Invulnerability | During the initial random teleportation, players are given 10 seconds of invulnerability followed by a full heal. If a player disconnects during this time then rejoins after the heal, they will keep their invulnerability.
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"Overheal" visual bug with the boss bars for final 2 players. If a player, for example, uses a health potion that would heal more than what they need to heal, their health on the top bar "overheals." I.E. if they're at 19hp and heal for 3hp, the bar would read 22hp.
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Ocean spawning | The initial random teleportation has a good chance of spawning in the ocean. When I make a config file, I'll add an option to avoid this and have it enabled by default.