Releases: sl5net/autocivP
update translation API
better translate chat text feature
- automatically open your translation request if you self is Host
- update translate chat text feature
- fix typo
- set prettyToggle permanent in caption. for easier set off on
- some variable rename and fix a typo
- update suggestionWhenJoinAGameSetup
- fix modProfile.alwaysInReplay could be empty
- update option.json
- add days to inNextFullMinute
- fix nextGameStartTime
- enable read useRatedDefaultInGameName again and not always be true
- fix typo minutes to nowMinutes
- don't speak messages every two seconds and don't speak links
- don't speak same message twice and only save messages every two seconds
- prevent RestartEngine when in in-game state
- delete some unused code
- update README.md
- remove tips for start in infinite loop
- add feature 0ad restart automatically when mods changing
- update option.json
- add 0ad_TTS_userCfg.py experimental
- add branch voice-language-alignment-of-ai. Ensure that the voice language of an AI aligns with the language of the message it is posting. Currently, the AI's voice language is fixed to English, but it should be adjusted dynamically to match the language preference of the user.
- add experimental feature audio talking AI. Example: https://youtu.be/Uj0uMxQgyZ0
- add option to translate from to any lang you want by using translator.
- add dropdown Jitsi Server List to options
restart automatically + small improvements everywhere Latest
- add feature 0ad restart automatically when mods changing
- remove tips for start in infinite loop
- add 0ad_TTS_userCfg.py experimental
- add branch voice-language-alignment-of-ai. Ensure that the voice language of an AI aligns with the language of the message it is posting. Currently, the AIs voice language is fixed to English, but it should be adjusted dynamically to match the language preference of the user.
- add experimental feature audio talking AI. Example: https://youtu.be/Uj0uMxQgyZ0
- add options to setup servers for game, jitsi, translator servers
- suppress error playerIndex + 1 is undefined when use it in this trick for milliseconds only
- limit the functionality for translation languages when you in the lobby
- add option to translate from to any lang you want by using gogle tranlator. add option to open jitsi talk fast
- add drop-down Jitsi Server List to options
- update README.md add a comparison to two hokey setups
- fix typo, use showLocalRatingsDropdown != false
- update README.md add a comparison to two hokey setups
fix some typos
update recognize ping username
fix text was stored two times. is usually send two times. but should not stored two times
fix some typos
little fixes better readme
update README.md add a comparion to two hokey setups
fix typo, use showLocalRatingsDropdown != false
add Minister to hotkey.autociv.session.entity.by.class.select.Siege|(Minister): Alt+V,
set var playerIsGreeted to var to get global . its a 0ad special rule
update hotkey description
update hotkeys add Crossbowman to the archer list Alt+A
add updateJSLineNumbersWithBash.sh
fix g_PlayerAssignments[msg.guid] is undefined
prettyToggle - Lower Graphics <-> Gigher Lower Graphics
add prettyToggle command to toggle quick between Pretty and Lower Graphics settings
https://youtu.be/uZd1tSaZzXQ
add hint when is enabled to use localRaing mod but mod is not enabled
dont ask for restore profiles when proGUI is added or removed from mods
dont ask for restore profiles when feldmap is added or removed from mods
fix pRestoreLastProfile was not showed when mod have changed
set for intuitive hotkeys hotkey.console.toggle to nothing
fix if proGUI is not used shows a null string
rename in options loclalRating names
change the welcome messageBox text
option menu for different localrating format in userName
remove a pipe from userName, when its still good to read, because name is sometimes a bit long
remove matches count from username optional
fixed: option menu for different local rating formats + ...
there was a litte bug in the name. it shows null in
https://github.com/sl5net/autocivP/releases/edit/v1.0.45
option menu for different local rating formats + ...
( i will delete v1.0.45 later )
please use this here:
- Add an option menu for different local rating formats in the userName
- Change the welcome messageBox text
- Reduce message effects to only show one
- Add optional local rating to the userName when in the inGame state
- Add a debug option and fix two typos
- Explain what's AlliedView
- Fix ratingDefault not being automatically set correctly (set a bit too early)
- Use the ♤ symbol for proGui as the icon, as starGUI uses a star
- Update the search chat with "s" for regex search (its like normal search but with more features)
"little updates" and "little fixes"
update different hello when many players already in
use different hello when many players already in
versionNr to ...P when use: modsImCurrentlyUsing+Ta
update doRatedDefaultAutoupdate
to much smilies
set maxJoinLeaveMessagesInLobby a option in options with default 30
update suggestion on game login
don't allow mote yourself. could be confusing
add experimental flag
add g_selfNick as default to search chat if tab pressed in search state
https://api.mod.io/v1/games/5/mods/3105810/files/4186045/download
1.0.43
some little changes or updates like ;) the following:
some quick fixes late in the night :D
replace get chat by type tab in empty chat with msgall command
fixed and improved userping. no change for players who are used to pinging
update: improved cursor position
update player count trick to force update always to other players during setup
add trick workaround to make always updates during setup visible to other players. because it was not always before visible without using a short mouse click at radio buttons or so
update modBuildScript.sh
add option to autoUpdate ratedDefault in gameName
if isRated and proGUI used and not special icon used post message that it's used at gameStart
fix typo
set max length in-game for 80 for chat recover
fix some typos
update mods used message
add option to auto say hello in game setup
update mods used message
update modBuildScript.sh
update used mods when important and not visible in username for other players
show used mods when important and not visible in username for other players
update watcher for replays to be more flexible
fix watcher of reloads
add watcher of reloads and prevent endless reloads
check mod-folder names more flexible
update modBuildScript.sh use special temp-folder for each version and i-com-check-setting
add keywords to icon.json
update version nr
remove comment
fix autoAssign civ by adding return
add function to copy only N messages from your chat copy by using msgN
update legend text
two versions.
the version
this release offers two versions:
the
autocivp1.0.42_igCoChecktrue_noMpJS.zip
dont changing the username.
All games, including those hosted by you, will now be saved as replays, again.
Added an option to automatically update ratedDefault in the game name.
If isRated and proGUI are used and no special icon is selected, a message will be posted at the start of the game to indicate their usage.
Increased the maximum length for in-game chat recovery to 80 characters.
Introduced an option to automatically send a hello message during game setup. This feature can be enabled or disabled as per preference.
Displayed the used mods when they are important and not visible in the username for other players in a rated game.
Implemented a watcher to prevent endless reloads and improved flexibility in checking mod folder names.
Updated modBuildScript.sh to use a special temporary folder for each version and i-com-check setting.
Added keywords to icon.json.
Fixed the auto-assign civ function by adding a return statement.
Introduced the Copy function to selectively copy a specific number of messages from your chat history using msgN.
Updated the legend text.
Improved the Copy all chat messages sent to you function.
These updates aim to enhance the overall user experience and address various issues. We hope you enjoy this release!