My solutions for various Codingame challenges. This repository aims to track my journey and share examples of solutions for learning purposes. It also comes with some tools that you can use in your own journey.
You can use this repository as a template for your own Codingame solutions. To do so, click the "Use this template" button at the top of the repository page. This will create a new repository in your account with the same structure as this one. You can then launch the reset_repository
script to remove all the solutions and reinitialize the directories.
The repository is structured as follows:
.cg_local_app
(locally created bylaunch_cg_local_app
, contains the CG Local Application)src
clash
(empty files for Clash of Code challenges, initialized bycreate_clash_files
)lab
(available space for your experiments)bot_programming
(solutions for Bot Programming challenges)codegolf
(solutions for Code Golf challenges)easy
medium
hard
expert
optimization
(solutions for Optimization challenges)puzzles
(solutions for Puzzles)easy
medium
hard
expert
languages.ini
: A list of programming languages supported by Codingame. Enable/disable languages as needed.create_clash_files
: Creates empty files for Clash of Code.get_random_language
: Randomly selects a programming language.launch_cg_local_app
: Downloads (if necessary) and launches the latest version of the CG Local Application for coding solutions locally.clean_files
: Removessrc
files (Clash, Lab, Solutions, or Everything).init_directories
: Initializes thesrc
directories.reset_repository
: Removes allsrc
files and initializes the directories.
- Java Runtime Environment (JRE): Required for CG Local Application.
- CG Local Extension: Needed for communicating with the CG Local Application.
- PowerShell: For executing
.ps1
scripts.
- Bash: For executing
.sh
scripts. - curl: Needed by
launch_cg_local_app.sh
to fetch the latest app version. - jq: Required by
launch_cg_local_app.sh
for parsing JSON data.
- Open your local IDE.
- Launch the CG Local Application with
launch_cg_local_app
. - Configure it (prefer
Use one file for all puzzles
for Clashs, but not for other Challenges). - Select a challenge in the Codingame platform.
- Choose a programming language (or let
get_random_language
decide). - Create a new file in the appropriate directory (or use the
clash
empty file). - From your browser, on the Codingame IDE, click on your
Enable CG Local
extension button. - You can now code locally and test/submit your solution in the Codingame platform.
java.awt.HeadlessException: No X11 DISPLAY variable was set, or no headful library support was found, but this program performed an operation which requires it
Due to a headless JRE. Uninstall your headless JRE and install a headfull JRE.
sudo apt remove openjdk-<version>-jre-headless
sudo apt install openjdk-<version>-jre
java: symbol lookup error: (...)/libpthread.so.0: undefined symbol: __libc_pthread_init, version GLIBC_PRIVATE
:
Due to VSCode taking over GTK_PATH
. Should be fixed by .vscode/settings.json
. If not you can always unset it manually.
unset GTK_PATH