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Releases: sma7560/Wizards_Pub_Crawl

Build v0.8.5 Bug fix

17 Aug 15:34
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Build v0.8.5 Bug fix Pre-release
Pre-release

Fixed bug where player could walk through enemy monsters

Final Presentation Build v0.8.4

22 Apr 18:01
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Pre-release

Patching Artifact logic after bug coming from moving to mostly server side logic

Build v0.8.2

22 Apr 05:25
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Build v0.8.2 Pre-release
Pre-release
  • Fixed Ale flickering/double spawning on client-side
  • Updated Skill Description Hover with Damage and Cooldown stats
  • Added class's attack and damage stat boost calculation in Prephase UI
  • Changed firepit colour to orange
  • Added spotlight on top of Ale
  • Stat/monster tweaks
  • Bug fixes and improvements

Known Issues:

  • Animation stutters on Client-side
    • Most likely caused by Unet

Testable Build v0.8

21 Apr 04:13
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Testable Build v0.8 Pre-release
Pre-release
  • New Fire Breath Skill
    • Breath fire for 5 seconds
  • Swapped out Roar's Skill Icon
  • Shortened shield's cast time

Testable Build v0.7

20 Apr 22:07
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Testable Build v0.7 Pre-release
Pre-release
  • Fixed flickering Enemies and Ale by moving navmesh agent to Host only
  • Triple hallway area left of Dance Floor changed to Firepit
  • Hallway right of Dance Floor widened
  • Several opening doors removed
  • Door timer changed to 10s open, 4s closed
  • Firejet environmental hazards added
    • 3 second on/off cycle, each have 50% chance to be on at start
    • Can be blocked by shield skill or any other collider since it uses particle collisions
  • Enemy balancing changes
    • Speed reduction for all but heavy enemies
    • Goblin swarms reduced from squads of 5 to 4
    • Ghost idle range reduced
  • UI tweaks

Known Issues

  • Ale flickers on Client-side when being carried

Testable Build v0.6

19 Apr 08:39
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Testable Build v0.6 Pre-release
Pre-release
  • Self opening doors
  • New Goblin Swarm monster type
  • Ghost monster type
  • Throwing Knife now called Hexblade, spawns new blade on successful hit
  • Ale now wanders the map
  • Prephase UI layout tweaked
  • Map layout and decoration alterations
  • Bug fixes and improvements

Known Issues:

  • Enemies and Ale flicker due to desync between client and host's navmesh agents - patched in later versions

Testable Build v0.2

18 Apr 23:16
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Testable Build v0.2 Pre-release
Pre-release
PC and Mac build