Releases: sma7560/Wizards_Pub_Crawl
Releases · sma7560/Wizards_Pub_Crawl
Build v0.8.5 Bug fix
Fixed bug where player could walk through enemy monsters
Final Presentation Build v0.8.4
Patching Artifact logic after bug coming from moving to mostly server side logic
Build v0.8.2
- Fixed Ale flickering/double spawning on client-side
- Updated Skill Description Hover with Damage and Cooldown stats
- Added class's attack and damage stat boost calculation in Prephase UI
- Changed firepit colour to orange
- Added spotlight on top of Ale
- Stat/monster tweaks
- Bug fixes and improvements
Known Issues:
- Animation stutters on Client-side
- Most likely caused by Unet
Testable Build v0.8
- New Fire Breath Skill
- Breath fire for 5 seconds
- Swapped out Roar's Skill Icon
- Shortened shield's cast time
Testable Build v0.7
- Fixed flickering Enemies and Ale by moving navmesh agent to Host only
- Triple hallway area left of Dance Floor changed to Firepit
- Hallway right of Dance Floor widened
- Several opening doors removed
- Door timer changed to 10s open, 4s closed
- Firejet environmental hazards added
- 3 second on/off cycle, each have 50% chance to be on at start
- Can be blocked by shield skill or any other collider since it uses particle collisions
- Enemy balancing changes
- Speed reduction for all but heavy enemies
- Goblin swarms reduced from squads of 5 to 4
- Ghost idle range reduced
- UI tweaks
Known Issues
- Ale flickers on Client-side when being carried
Testable Build v0.6
- Self opening doors
- New Goblin Swarm monster type
- Ghost monster type
- Throwing Knife now called Hexblade, spawns new blade on successful hit
- Ale now wanders the map
- Prephase UI layout tweaked
- Map layout and decoration alterations
- Bug fixes and improvements
Known Issues:
- Enemies and Ale flicker due to desync between client and host's navmesh agents - patched in later versions
Testable Build v0.2
PC and Mac build